Break the morale of the attacking harpies and defend the mortars

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Break the morale of the attacking harpies and defend the mortars

Interactive map

Interactive map

Break the morale of the attacking harpies and defend the mortars is a level 6 dynamic event that occurs in Victor's Presidium. The players are required to defend four mortars against incoming harpy waves. The mortars cannot be directly controlled by players, but the nearby NPCs will fire them on their own.

Objectives[edit]

  • Mortars remaining: 4
  • Harpy Morale
  • Event bar.jpg Event swords (tango icon).png

Rewards[edit]

Reward tier Experience Karma Coin
Gold 601 Experience.png 45 Karma 10 Copper coin
Silver 511 Experience.png 39 Karma Copper coin
Bronze 451 Experience.png 34 Karma Copper coin
These are the expected rewards for a level 6 player. Higher level players receive dynamically adjusted rewards.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Event start
Gaerra Farshot: Lousy flying hags don't know when to quit. That's fine. Time for target practice, troops.
Dack Farsight: I'm gonna beat my old record today. I can feel it.
Gaerra Farshot: Get those mortars loaded. Looks like they brought the whole bird-brained sisterhood this time.
Gaerra Farshot: Keep the gunners and mortars safe so they can blast those harpies out of the sky!
Event success
Dack Farsight: Woo-wee! That was one outstanding fireworks show. I could do that every day and not get tired.
Iron Legion Legionnaire: They lost even though they had air superiority. Pitiful. We should clean the range before the buzzards rot.
Event failure
Gaerra Farshot: Filthy harpies. They took out the mortars! They have aerial superiority. Pull back.

Notes[edit]

  • When a mortar is destroyed and repaired, its hitpoints will become invisible to the player. This makes it harder to know how much they are already damaged the next time the event runs.
  • At the end of the event an Iron Legion Legionnaire speaks a line with Gaerra Farshot's voice
  • The event repeats every 10 minutes until players fail to defend the mortars.