User talk:Stephane Lo Presti/wiki quality
This page is for discussing the topic of Quality of articles topic on this wiki.
Images[edit]
Hi Stephane,
I've spent most of my time on the wiki working with weapons and weapon images. I think that a lot of people use the wiki to find pictures and information on weapons available in the game. One thing I've noticed, that draws away from the quality of the images, is the fact that the images are non-standardized and hard to obtain for some weapons.
You mentioned that ANet would be open to assisting us with the wiki, would it be possible for them to make improvements to the weapon/armor preview window in the game? I feel that the preview window is a great tool with a lot of untapped potential. In Guild Wars 1 the weapons had to be physically owned then screenshotted and uploaded onto the wiki. Right now, the preview window allows us to get images for all weapons and armor however the quality of the images is pretty low. I'd like to see the window improved by allowing weapon particle effects and higher resolutions through a zoom button and bigger window size. Just a suggestion!
Thanks for the update, I'm looking forward to the upgrade! Shimpchip talk 21:46, 8 February 2013 (UTC)
- What you want is the ability for characters to unholster the weapon in the preview screen. Animations don't display while holstered. There are also lighting, scale, clipping, and modeling issues besides quality. It might not even be feasible to get the same quality as actually having the weapon for display. It would still help with the sluggish pace of getting quality weapon images up on the wiki while being a feature any GW2 player would appreciate.--Relyk ~ talk > 23:44, 8 February 2013 (UTC)
Article feedback tool[edit]
Hi Stephane, I've spent a long time reading many of the comments that users of wikipedia have about the AFT... and its not had a good reception there. Most regular users found the majority of feedback to not be useful in terms of being able to make adjustments. If we were seriously to consider implementing it, it would probably be best to at least wait until the final release in late march/early april - when there will be a better system of filters available to prevent the submission of useless comments. We could possibly decide whether we wanted it or not before that though. -Chieftain Alex 16:20, 13 February 2013 (UTC)
- Oh, I found some pretty graphs too 1 (the 4th graph indicates the amount of junk is roughly the same as the number of useful comments. - not so bad as i initially had thought reading the comment page linked above) -Chieftain Alex 17:29, 13 February 2013 (UTC)
- Thanks Alex for looking into that. I don't think the Wikipedia situation would apply to us necessarily (they're generalist, we're only covering GW2) but it's good to know. I imagine that if we went ahead with this extension, we'd have a trial period and could remove it if needed. I was actually thinking of rolling out this extension on a wiki like the Spanish one to trial it (not after they'd accept the idea of course) and then slowly ramp up to the English one if it's working well. Obivously the goal is to improve the situation, so if it doesn't we would remove it (or adapt it, if it's possible). --Stephane Lo Presti talk 19:08, 13 February 2013 (UTC)
- Also, the secondary (unsaid) goal of the AFT on wikipedia is to encourage more readers to edit, so this is kind of related to retaining editors. Chieftain Alex 09:34, 14 February 2013 (UTC)
- Thanks Alex for looking into that. I don't think the Wikipedia situation would apply to us necessarily (they're generalist, we're only covering GW2) but it's good to know. I imagine that if we went ahead with this extension, we'd have a trial period and could remove it if needed. I was actually thinking of rolling out this extension on a wiki like the Spanish one to trial it (not after they'd accept the idea of course) and then slowly ramp up to the English one if it's working well. Obivously the goal is to improve the situation, so if it doesn't we would remove it (or adapt it, if it's possible). --Stephane Lo Presti talk 19:08, 13 February 2013 (UTC)