User:Ventaurion/ProjectProbalt

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Overview[edit]

We are a group of players who are interested in pushing player skill and coordination to the limit. We challenge conventional wisdom about what it takes to finish hardcore content.

Goals[edit]

We are here to:

  • have fun.
  • showcase knowledge and skill.
  • encourage discussion and collaboration.
  • build community.
  • show ArenaNet that there is a passionate group of players who love Guild Wars 2 and are eager to see more challenging content.

We are not[edit]

  • a guild. Correspondingly, there is no rep or active policy. Likewise, we recognize each player has their own opinions and represents only themselves. Disagreement is not frowned upon.
  • here for profit. We love to explore, learn, and do challenging activities for the sake of it.

Membership[edit]

Due to the unique nature of these collaborations, it is expected that members come and go of their own accord. There is no strict roster. If you are interested in joining, contact one of us. (We're on NA)

Collaborations[edit]

Stage 0: Minimal Cobalt Wurm[edit]

...suicide mission

— an invitee who declined to join

This was intended as a proof of concept to demonstrate the bare minimum it takes to finish phase 1 of Cobalt. We questioned some fundamental assumptions about what it takes to do this event, and managed to decap Cobalt with 10 players. We made discoveries and refined our knowledge about:

  • the potential of a single ele
    • spit blocking
  • Cobalt wurm attack patterns
  • event scaling (Cobalt wurm, veteran jungle wurms, husks)
  • veteran jungle wurm behavior
  • veteran jungle wurm spawning schedule
  • player behavior, both organized and "pugs"
  • megaserver behavior

The hardest mechanical struggle was how sensitive the event was to extra players who showed up. Though they probably had the best of intentions, additional players who do not contribute ultimately make the event harder.

Stage 0.3: Minimal Cobalt Wurm, Redux[edit]

We refined the run from Stage 0. The biggest change was blocking the majority of spit attacks so keg runners had less distractions. (See below for examples.)

Stage 1: Minimal Cobalt Wurm, Hard Mode[edit]

The only reason that worked, is because there was a reflector abusing, what many communities who kill wurm, believe to be an exploit.

— TTS council member, on low-player attempts

We finished phase 1 of Cobalt with 14 players while letting husks spawn. Contrary to popular belief, a large zerg is not required to successfully complete this content, even when forced to handle husks with conventional methods. Ultimately, we were able to compensate for low player numbers with player quality, mechanics knowledge, and crisp coordination.

Through the failures that led up to this achievement, we also:

  • honed in on the minimum requirement needed to sufficiently deal with husks
  • gained a deeper understanding of how husks interact with kegs
  • discovered a few unconventional techniques for maximizing damage output
Participant Role
Gale Evanson Keg Driver
Gekk Exl Husk Killer
Hamato Husk Killer
Nik Husk Killer
Aailish Keg Runner
Cele Keg Runner
Eilus Keg Runner
Evers Keg Runner
Minerva Keg Runner
Sadraal Keg Runner
Sicarine Keg Runner
Ventaurion Keg Runner
Veron Keg Runner
Cass Reflector

Stage 2: Crimson Wurm[edit]

So we're not gonna have a commander?

I don't see why that's needed.

— last minute question during setup

With essentially no initial planning, we decapped the Crimson wurm with 19 players in 3 burn phases. While many mistakes were made, at no point were we at risk of failing the event. This decap confirms a few suspicions many of us have had about this section of the Triple Trouble event:

  • It possible to finish this event with even less players.
  • There is little coordination needed to decap this wurm head, especially when compared to Cobalt and Amber.
Participant Role
Jared Husk Killer
Kazu Husk Killer
Masaplata Husk Killer
Cass Cloud Runner
Cele Cloud Runner
Cheese Cloud Runner
Diviner Cloud Runner
Eilus Cloud Runner
Eury Cloud Runner
Exothermic Cloud Runner
Gale Evanson Cloud Runner
Gambito Cloud Runner
Jack Cloud Runner
Kyriellis Cloud Runner
Narokh Cloud Runner
Niyoth Cloud Runner
Rhavs Cloud Runner
Veron Cloud Runner
Sicarine Reflector

Stage 2.5: Crimson Wurm, Refined[edit]

We decapped Crimson with 14 players. Having a reflect during the burn phase was critical, because we are highly susceptible to wiping from veteran wurm spits.

Participant Role
Gekk Husk Killer (top)
Hamato Husk Killer (bottom)
Kazu Husk Killer (mid)
Ventaurion Reflector
Narokh Burn Phase Reflector
Cloud Runner
Cele Cloud Runner
Cheese Cloud Runner
Eilus Cloud Runner
Eury Cloud Runner
Inari Cloud Runner
Nik Cloud Runner
Pengu Cloud Runner
Saphira Adi Cloud Runner
Veron Cloud Runner

Stage 3: Minimal Amber Wurm[edit]

And when you look at group-based challenging content, we really wanna see a bunch of people get together, coordinate, overcome a challenge, fail a bunch of times, before they succeed.

— Isaiah Cartwright, WoodenPotatoes Heart of Thorns interview, March 2015

The initial concept for this raid was a decap of Amber wurm with a minimal number of players. After formulating an aggressive plan with 20 players, we quickly realized we didn't have the technical expertise to reliably pull it off. We settled on a more realistic plan involving a little over 20 players. A few iterations later, we achieved a successful decap with 25 players. However, many of us agree that the same accomplishment is possible with fewer players.

We strategized and planned out every detail of this attempt. Anyone with a sufficient understanding of the Amber wurm mechanics should be able to appreciate what we executed. The main strategic insight we used was the realization that all condi players can contribute to the harpoon mechanic since the husk attack cooldown was so long. Taking advantage of this fact meant we needed properly geared condi players who are able to coordinate down to the second. However, it should be emphasized that successful execution of the entire plan is dependent upon every single player having complete understanding of what to do. Previous attempts have made us painfully aware of the fine line between success and failure when it comes to the mechanics of the Amber wurm.

Participant Role
Veron Scheduler, Harpoon
Gekk Exl Husk Killer (north), Harpoon
Masaplata Husk Killer (north), Harpoon
Kazu Husk Killer (mid), Harpoon
Nik Husk Killer (mid), Harpoon
Chiorydax Husk Killer (south), Harpoon
Hamato Husk Killer (south), Harpoon
Gale Evanson Abom Prep, Critical Harpoon [1]
Narokh Abom Prep, Critical Harpoon
Exothermic Critical Harpoon
Lois Critical Harpoon
Etybolik Critical Harpoon
Gree Critical Harpoon
Cele Harpoon
Cheese Harpoon
Evers Harpoon
Eury Harpoon, Backup Reflector
Inari Harpoon
Kasen Harpoon
Kyriellis Harpoon
Minerva Harpoon
Niyoth Harpoon
Ray Harpoon
Sicarine Harpoon
Cass Reflector

The success of this stage, along with the previous ones, is solid evidence that completely finishing phase 1 of the Triple Trouble event can be done with less than 60 players. While it is doubtful an organization can successfully handle the logistics of such an endeavor given the open nature of the Triple Trouble event, we have provided a template for what that ordeal would look like.

Stage T: Initial Phase of Tequatl[edit]

We demonstrate how to enter the battery defense phase of Teq with just 15 players. More details here.

Stage TF: Low-player Tequatl Speedkill[edit]

In a collaboration with Attuned, we fully kill Tequatl with 47 players at 13:15 into the event. Given that the devs tuned this event for 80 players, 47 players should be considered an extremely low number. More details here.

Epilogue[edit]

Raids are release. (11/17/15)

Anet declares blocking husks to be an acceptable strategy. (12/3/15)

Much of the hopes and wishes that drove this group has finally been realized. Thus, after more than a year, this chapter of Project Probalt has come to an end.

Hall of Glory[edit]

Where we record our most glorious battles.

Date/Video Boss Keg Driver
/Scheduler
Players [2] [3] [4] [5] [6] [7] [8] [9] [10] Pugs [11] Road Marker.png Strength Booster.png Finish Burn Phases Last relevant PvE update
10/9/14 Cobalt Gale Evanson Commander Icon.png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Invulnerability 40px.png Downed ally.png Downed ally.png 1Yes 0No 0:01 4 4/15/14: Ferocity is introduced. Stat downscaling in Bloodtide Coast made critical damage stronger.
11/13/14 Cobalt Cassper Commander Icon.png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Invulnerability 40px.png 0No 0No 1:47 4 N/A
12/6/14 Cobalt Hamato Commander Icon.png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Invulnerability 40px.png Downed ally.png Downed ally.png Downed ally.png Downed ally.png Downed ally.png 1Yes 0No 0:55 4 N/A
1/24/15
2nd PoV
Cobalt Gale Evanson Commander Icon.png Engineer tango icon 48px.png Engineer tango icon 48px.png Engineer tango icon 48px.png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Keg Brawl (achievements).png Wall of Reflection.png Downed ally.png 1Yes 1Yes 3:35 3 N/A
3/28/15 Crimson Warrior tango icon 48px.png Warrior tango icon 48px.png Warrior tango icon 48px.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png
Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Wall of Reflection.png
1Yes 1Yes 3:56 3 1/27/15: The power/condition stat increase from might is reduced from 35 to 30 per stack.
3/16/15: [12]
4/4/15
2nd PoV
Amber Veron Commander icon yellow.png Engineer tango icon 48px.png Warrior tango icon 48px.png Engineer tango icon 48px.png Warrior tango icon 48px.png Engineer tango icon 48px.png Warrior tango icon 48px.png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png
Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Fire (Trebuchet).png Wall of Reflection.png
0No 1Yes 5:25 3 N/A
6/21/15
Condi PoV
Crimson Warrior tango icon 48px.png Warrior tango icon 48px.png Engineer tango icon 48px.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png
Cobalt Phytotoxin.png Crimson Phytotoxin.png Amber Phytotoxin.png Wall of Reflection.png
1Yes 0No 3:00 3 Issues introduced on 3/16/15 are fixed.
2 days before the Specializations/Condi patch.
June 23rd 2015: Condi/Specialization Update
7/29/15 Tequatl Vent 47 players; Collaboration with Attuned 0No 1Yes 13:15 4 6/27/15: World bosses have had their health doubled and can now be critically hit.
  1. ^ Critical Harpoon: In the event we missed a burn phase by a few harpoon shots, these players were responsible for entering Amber and firing the last few shots. They would then exit to character select and return to the map, thereby removing upset stomach. In theory this sequence saves a bit of time, but in practice is hard to pull off. In this attempt, we did not need to resort to this maneuver.
  2. ^ Commander Icon.png Keg Driver
  3. ^ Commander icon yellow.png Scheduler
  4. ^ Engineer tango icon 48px.png Condi Engi
  5. ^ Keg Brawl (achievements).png Keg Runner
  6. ^ Invulnerability 40px.png Projectile Blocker
  7. ^ Wall of Reflection.png Reflector
  8. ^ Warrior tango icon 48px.png Condi Warrior
  9. ^ Amber Phytotoxin.png Cobalt Phytotoxin.png Crimson Phytotoxin.png Cloud Runners
  10. ^ Fire (Trebuchet).png Harpoons
  11. ^ Downed ally.png uncoordinated players; contribution ranged from minimal to crucial; mostly minimal
  12. ^ General buggy behavior everywhere. This includes, but isn't limited to: missing textures, attack animations out of sync, wurm animations played at wrong times, wurm burn phases ending earlier/later than usual, and Cobalt keg spawns changing at x:30 with x being an odd minute.

Credits[edit]

Big List of All Contributors

Other[edit]