User:Endrosz/2016 February

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Update - February 23, 2016[edit]

Structured Player vs. Player[edit]

General[edit]
  • Reward track progress that extends past the end of the current track wraps into the next available track.
  • Added standard enemy models for the revenant profession.
  • Added a revenant sparring partner to the combat training area in the Heart of the Mists.
  • Updated matchmaking to prevent a full party from facing a team of individual players.
  • Updated matchmaking to lower the average queue times.
  • Fixed an issue with the trebuchet on the Battle of Khylo map that didn't inform players when a trebuchet was targeting their location.
PvP Leagues[edit]
  • The PvP Leagues term "points" has been replaced with "pips."
  • All match victories now only result in a one-pip gain.
  • All match defeats now only result in a one-pip loss.
  • Added a postmatch pip breakdown that explains how and why players gain or lose pips in each match.
  • Added a win-streak mechanic that awards players with an extra pip for each subsequent win after 3 consecutive wins.
  • Added a comeback mechanic that awards players with an extra pip on their next win after losing 3 (or more) consecutive matches.
  • Changed the size of Amber division tiers from 5 pips to 3 pips each.
  • Changed the number of tiers in Amber division from 3 to 5.
  • Changed the size of Emerald division tiers from 5 pips to 4 pips each.