Template:Max useful AR
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Calculates the minimum amount of AR required to reduce agony damage to 1% per tick in Fractals, for a given scale. Note that the recommended agony values shown in-game vary by ±1 from these depending on your character's health (even though your health doesn't factor into the calculation anywhere), and so may be slightly different to the values shown below.
Parameters[edit]
- scale
- The difficulty scale to calculate the damage for. (This can also be specified as an unnamed parameter, but explicitly writing
scale=n
makes it clearer that the number is a difficulty scale rather than an AR amount.)
Usage[edit]
{{Max useful AR|scale=42}}
gives 47.
Output[edit]
These tables show the output for each difficulty scale.
Scale | Max useful AR |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 0 |
5 | 0 |
6 | 0 |
7 | 0 |
8 | 0 |
9 | 0 |
10 | 0 |
11 | 0 |
12 | 0 |
13 | 0 |
14 | 0 |
15 | 0 |
16 | 0 |
17 | 0 |
18 | 0 |
19 | 0 |
20 | 8 |
Scale | Max useful AR |
---|---|
21 | 10 |
22 | 11 |
23 | 13 |
24 | 15 |
25 | 17 |
26 | 18 |
27 | 20 |
28 | 22 |
29 | 24 |
30 | 26 |
31 | 27 |
32 | 29 |
33 | 31 |
34 | 33 |
35 | 34 |
36 | 36 |
37 | 38 |
38 | 40 |
39 | 42 |
40 | 43 |
Scale | Max useful AR |
---|---|
41 | 45 |
42 | 47 |
43 | 49 |
44 | 50 |
45 | 52 |
46 | 54 |
47 | 56 |
48 | 58 |
49 | 59 |
50 | 61 |
51 | 63 |
52 | 65 |
53 | 67 |
54 | 68 |
55 | 70 |
56 | 72 |
57 | 74 |
58 | 75 |
59 | 77 |
60 | 79 |
Scale | Max useful AR |
---|---|
61 | 81 |
62 | 83 |
63 | 84 |
64 | 86 |
65 | 88 |
66 | 90 |
67 | 91 |
68 | 93 |
69 | 95 |
70 | 97 |
71 | 99 |
72 | 100 |
73 | 102 |
74 | 104 |
75 | 106 |
76 | 107 |
77 | 109 |
78 | 111 |
79 | 113 |
80 | 115 |
Scale | Max useful AR |
---|---|
81 | 116 |
82 | 118 |
83 | 120 |
84 | 122 |
85 | 123 |
86 | 125 |
87 | 127 |
88 | 129 |
89 | 131 |
90 | 132 |
91 | 134 |
92 | 136 |
93 | 138 |
94 | 139 |
95 | 141 |
96 | 143 |
97 | 145 |
98 | 147 |
99 | 148 |
100 | 150 |
See also[edit]
The talk page for Agony.