Talk:Warrior's Sprint

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Does it stack with swiftness?[edit]

Well, does it?--192.168.104.79 22:45, 12 September 2012 (UTC)

Well, it doesn't - your highest speed buff, in this case swiftness, will override the 10% bonus until swiftness's duration is over. 178.42.29.58 14:51, 17 September 2012 (UTC) Dest
Only worth using if you find yourself without a warhorn in your bags, so pretty much never. --80.100.223.224 10:05, 16 February 2013 (UTC)
I disagree with this statement. Movement speed is a minor convenience in regards to travelling around a map. It is FAR from the primary decision-making factor on whether or not to use this trait. Movement speed in battle is a SUBSTANTIAL benefit. This applies in almost all combat games (and even crosses into almost every genre of game). Imagine if you played LoL/Dota without ever buying boots: You are losing ALOT more than travel time; you would simply feed the opponent due to your slowness (they wouldn't even need any CCs). So apply this same concept into GW the same as any other game. If you are being killed in PvP, and want to get away, you wouldn't even force them to chase and get the seldom hit while in pursuit; they could just keep pouring on the damage as if you weren't even escaping at all. If the opponent has more movement speed in battle, he needs no CC to be able to achieve the same result as if the two of you were standing still. He'd be effectively doing the same number of hits over any given time. This works conversely as well; even BETTER. If the opponent tries to flee, you simply chase them down hitting them at will while they run away since you are faster. The PvE benefits in combat are SO MANY that I can't sit here and describe them all: evading AOE showers, jumping puzzles, and of course the minor convenience of travel time without constantly changing your off hand item from the inventory window (just to name a few glaringly obvious ones). All of this would be possible only SOME of the time with warhorn equipped in battle, and would come at the massive cost of no damage-dealing off-hand item. Anyone who uses warrior very much knows how useful the off hand items are: axe (CC and big dmg), mace (massive CC and debuff), sword (immense dps and tactical block).
I jsut worry about the many players i see that hop on to a forum or wiki and read something, and then take it as gospel. Thinking the game is so easy to break down, and that there are "right" and "wrong" answers that can easily be defined is a path to both boredom and failure. In some rare cases, there are black and white decisions to be made, but almost all of trait and spec choices you will make are going to have to be part of one flowing system of combat that works for your own personal style. Elegance > math in GW2. I, myself, enjoy the massive benefits of movement speed in combat in most games that I play, and I have found it to be an exceedingly valuable trait (especially at the easy tier 1 attainability).
--SiderFace (talk) 09:05, 1 October 2013 (UTC)