Talk:Superior Rune of the Mesmer
Daze or stun duration?[edit]
Can someone check for the latest version of this rune?, i have reasons to believe the final benefit is changed from daze to stun increase. --Rapid Sausage 01:47, 20 August 2012 (UTC)
- Actually, it recently changed from Stun to Daze (opposite of what you said) as of the 8/15 stress test (source see the tailoring recipe change). This page already reflects this. — Burfo 01:55, 20 August 2012 (UTC)
- Excellent, excellent, i feared they had ruined my build.--Rapid Sausage 01:59, 20 August 2012 (UTC)
Proffesional Runes[edit]
Maybe there are answer elsewhere, still i can't understand why the proffesional Runes (E.g. Superior Rune of the Guardian, Superior Rune of the Mesmer,...) when your charachter's proffesion matches with them, you can see as you already have 6 of them equipped (and when you actualy try to add them, the number of the runes will exceed (7/6,8/6); anyway, it seems that they work just fine, so I adsume it's just a graphical bug? -Vajra
- Yes, it is a bug. They function according to how many you have equipped, not what it shows on the tooltip. Pucktrapper (talk) 05:07, 14 May 2013 (UTC)
Confounding Suggestions[edit]
If the Confounding Suggestions trait converts your daze into a stun, does the duration increase from this rune still apply? --Felbryn (talk) 21:31, 24 June 2016 (UTC)
- Considering Confounding Suggestions ignores the daze duration entirely and applies a 1s stun I very much doubt it --Gimmethegepgun (talk) 23:14, 24 June 2016 (UTC)