Talk:Summon Flesh Golem

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this thing must be pretty bad ass to compete with elites like tornado and lich form! --Moto Saxon 01:45, 16 December 2011 (UTC)

It would probably help if Charge was replaced with something worthwhile. User A F K When Needed Signature Icon.png A F K When Needed 03:41, 16 December 2011 (UTC)
Keep in mind that knockback is an interrupt. Thus the skill of charge here is a mass interrupt. I'd say that's pretty badass. Venom20 User Venom20-icon-0602-sm-black.png 04:24, 16 December 2011 (UTC)
A mass interrupt? Let's not lose sight of reality here. The skill expects enemies (in both PvP and PvE) to stand in pretty little lines. I'm sure Charge would be great if that ever happened.
As it is, you'll hit 'Charge', he'll interrupt one Warrior auto-attacking in melee, one Elementalist casting Lightning Hammer, and one Mesmer experiencing an aftercast delay. How very invaluable.
I'd much prefer a single-target knockdown. Because then it would be balanced around having a single-target knockdown, and thus would dish out slightly higher numbers.
This skill is a contrived gimmick and will be, at best, unreliable. For part of a skill-chain taking up your Elite Skill slot, that's a bad thing. User A F K When Needed Signature Icon.png A F K When Needed 04:59, 16 December 2011 (UTC)
Perhaps, although this may depend on the recharge of charge. I do agree that the charge skill does appear to be gimmicky, I still have higher hopes for it. Venom20 User Venom20-icon-0602-sm-black.png 05:17, 16 December 2011 (UTC)
If he does big damage and you can spam charge then it might be nice. --Moto Saxon 08:03, 16 December 2011 (UTC)
That's an either or. Someone constantly charging away from you main target won't achieve "big damage".
For an Elite Skill slot, I'd like the skills in each chain to complement each other. If the synergy means a few smaller numbers, then I'm okay with that. For the life of me, I can't help staring at Charge thinking "but he's melee...". While I get that interrupting certain abilities would naturally be worth one of your minions not attacking for a short while, I dislike the fact that he and his damage will be balanced around a "mass interrupt" - to quote Venom above - when I do not believe he truly offers one.
A massive Flesh Golem is worth having. An AoE knockback is worth having. Trying to give Necromancers an interrupt while making it seem appropriate for the profession is worth doing. The end result is an Elite Skill I see few people using. User A F K When Needed Signature Icon.png A F K When Needed 20:06, 16 December 2011 (UTC)
Ultimately it all depends on the survivability of the Flesh Golem. - Infinite - talk 20:08, 16 December 2011 (UTC)
Not for me. If he'll be useless while alive, his survivability is irrelevant.
I'm sure there'll be playstyles and fights that he and his ability suit, but I won't be likely to bring him if I've an alternative. A shame, because I loved Flesh Golem in GW1; it was my first ever Elite Skill. User A F K When Needed Signature Icon.png A F K When Needed 22:12, 16 December 2011 (UTC)
First elite skill eh? Mine was Poison Arrow. While I agree there will be a niche for this skill it's its current form. If it looks badass, I may just use it for that ;) Venom20 User Venom20-icon-0602-sm-black.png 22:25, 16 December 2011 (UTC)
I enjoy the flavor for Fleshy. You have a Juggernaut for a minion that is unstoppable until it gets to its target. That is pretty useful when you are trying to chase down that one annoying foe who is hard to get to. Then disable them for a short while while you use your bone minions to go death nova on them. Seems sound to me. Plus an elite skill that sticks around longer then 10 seconds? I'm all for that.--Yozuk 00:33, 17 December 2011 (UTC)
what is this Death Nova of which you speak? User A F K When Needed Signature Icon.png A F K When Needed 04:22, 17 December 2011 (UTC)
Putrid Explosion is prolly what he meant. Anyway, AFK, I think you're judging a skill in a way that's impossible to judge while you haven't seen it in action yet. The only things we already know about it is that it has a charge ability that knocks back. Maybe the charge itself also does massive domages, or who knows? maybe the golem itself has some great effects, etc. --TalkpageEl_Nazgir 14:12, 17 December 2011 (UTC)

If it's about as big as fleshy in GW1, you could effectively use it to hide from projectiles and avoid melee by kiting around it. Mediggo 09:53, 21 December 2011 (UTC)

Where is there any info indicating this skill exists for gw2? ~~Angel~~ --The preceding unsigned comment was added by 108.80.180.69 (talk).

It was in a Q&A thing from reddit a while back. I'm sure the logs are floating around guru somewhere. But I don't use that site, maybe someone can link it. But I believe at the time it was called something else. Venom20 User Venom20-icon-0602-sm-black.png 03:01, 4 February 2012 (UTC)
Here you go (Reddit). That link shows it being called once by Izzy as Animate Flesh Golem then later as Summon Flesh Golem presumably by a different dev. Mattsta 21:49, 4 February 2012 (UTC)
There was also this one that mentions a bone golem, but I missed what happened to it. Venom20 User Venom20-icon-0602-sm-black.png 22:12, 4 February 2012 (UTC)

Is there a duration? The fact that it doesn't seem to makes it a bit different from any other elite I can think of. All the forms are very brief, and the other summons disappear after a short time. -121.131.102.229 02:13, 9 July 2012 (UTC)

Minions last until they die. They don't have natural degeneration like in GW1, and will faithfully stick by your side (under any circumstance, including during a fight) until some inconsiderate krait gibs them. Which can sometimes be inconvenient, as they don't regenerate health either, even when outside of combat... --Macros 02:37, 9 July 2012 (UTC)
as far as i know, while i played necromancer during the beta's, the minion's secondary in the chain lasts for a certain amount of time and after that it will go back to normal, and just attack after that, like it usually does, so this would actually make a "charge" attack very valuable as it would hit the foe, stop and then proceed to pummel it into a bloody pancake, this skill will BE on my bar (^.^) 24.98.218.93 15:24, 31 July 2012 (UTC)

Name[edit]

Izzy was intentionally corrected on the matter.

Flesh Golem wasn't mentioned on Reddit, so that's out of the picture. While it may be a case of "technically ArenaNet mentioned both", there are a few things to consider;

  • The second message seems to exist mainly to correct the first.
  • There are no "animate" skills in Guild Wars 2, probably because minions are no longer created by reanimating corpses.
    • It's worth noting this is as true for the skill in question as it is for the others.
  • The same skill was Animate Flesh Golem in Guild Wars, so to be fair that's an easy mistake to make.

I understand that we can't use logical assumptions, only the word of ArenaNet. However, in cases where the word of ArenaNet is self-contradicting, I do think we should use logic or at least common sense. Quite frankly, one name makes sense and one doesn't. User A F K When Needed Signature Icon.png A F K When Needed 23:55, 4 February 2012 (UTC)

I agree with you on everything, but think we should just wait until seeing a screenshot or ANet saying outright which one is correct since that wasn't what really happened on the Reddit. It could be they were jumping between the two names so two different devs gave names that were correct at different times. And while the rest might be called Summons, this is the only elite and they could have wanted to change the name to further separate it. Once we know for sure we should change it, but it will be just as easy to do that then as it would be to change it now.
If it is changed to Summon Flesh Golem, are we still going to have the GW1 wiki link for a skill of the same name? Mattsta 02:42, 5 February 2012 (UTC)
Well if the names are different, we won't say otherwise.
That said, people care more about Elite Skills. I'm reasonably certain we could reference it in Trivia or something. Especially with some of the nonsense in other articles. User A F K When Needed Signature Icon.png A F K When Needed 03:27, 5 February 2012 (UTC)

Attack Bug[edit]

I have used this skill only in sPVP but in that it rarely attacks and just stands passive unless commanded. Am I the only one who experiences this? If not I will add it to the page under bugs. Arkanakaz 18:00, 9 December 2012 (UTC)

I'll add it as a bug right now, as I have seen others with the same bug in game and it's a particularly bad bug. Arkanakaz 23:26, 10 December 2012 (UTC)

Removed some notes[edit]

Removed this because it isn't true anymore:

  • Unlike other Necromancer minions, the Flesh Golem regenerates health while out of combat.

Shadow Fiend and Bone Fiend also seem to regenerate outside of combat, but the Blood Fiend does not.

I've also noticed that Shadow Fiend produces Life Force on death, so the other note might need to be edited too. I haven't tested the other minions yet. Just thought I'd edit this for what I noticed. --Hanakoganei (talk) 14:59, 26 October 2013 (UTC)