Talk:Stop the skritt from stealing turret parts
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Ohhh, right... we have that succeed and fail part... Might want to modify that table thing... cause you can succeed or fail on all participation levels. hmmm... Ge4ce-Talk-Contribs 17:39, 19 January 2011 (UTC)
- Failing might reward only half the succeeding reward (speculation). - - Infinite - talk 17:41, 19 January 2011 (UTC)
- Ow, that might be an easy way out then. Ge4ce-Talk-Contribs 17:40, 19 January 2011 (UTC)
- Honestly thought this was a vandal-made page when I was looking in RC. I certainly hope they make the event names more manageable. Eive 21:51, 19 January 2011 (UTC)
- Well, dynamic events are the kind of things you run in on and such. That is why the events get named "by your character and its environment". Imagine yourself in your character's situation; would you refer to an event such as this one as "(must) stop the skritt from stealing turret parts" or would you stop to think of a shorter, stylized name or phrase to encompass the task ahead first? I think these massive names are to reflect the importance of interaction with the world. - Infinite - talk 21:57, 19 January 2011 (UTC)
- Honestly thought this was a vandal-made page when I was looking in RC. I certainly hope they make the event names more manageable. Eive 21:51, 19 January 2011 (UTC)
- Ow, that might be an easy way out then. Ge4ce-Talk-Contribs 17:40, 19 January 2011 (UTC)