Talk:Stalk

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what would be a practical use for a pet stealth? --Ying xiong 11:29, 3 October 2012 (UTC)

To cause the enemy to lose its target on the pet. Felines have awful defensive stats and die very quickly when targeted, making Stalk a fantastic defensive tool (probably the best Feline because of it, unless in a large party), the only problems being it will still get hit by AoE attacks and next on the pecking order will usually be the Ranger themselves, who also have pretty terrible defensive tools.--131.191.29.76 17:49, 29 October 2012 (UTC)
Rangers have four options for achieving stealth. Mesmers actually have only two taht apply stealth. Three if you count one that is a temporary circumstantial invisibility (not stealth and not controlled), and four if you also count the trait that is also not controlled by the player. Mesmer basically has only two that he can control in any way. Its an easy misconception to make that Rangers are not stealthers. If a person does not consider a ranger a stealther, then a mesmer is even further from being a stealther. Also ther is engineer: Engineer has one reliable direct stealth apply that is 5 seconds (comparable to mesmer's direct stealth). He also has three (four if counting trait) options for smoke fields (mesmer has none), which can give stealth to self and allies both. I agree mesmer has GREAT options for stealth, but its good to take note that mesmer has LESS options for stealth than engineer or ranger. This game is designed to give almost every option to almost every player class. If a player has an idea about wanting to do something (i.e. stealthing) then they are not cornered into one (or even two) classes). In fact, they have MANY choices. Thief is obviously the class with the ability to stealth most frequently, but thief also does MOST things more frequently, as that is the iconic aspect of being a thief: the ability to do player-chosen things VERY often and at high volume. --SiderFace (talk) 14:40, 17 January 2014 (UTC)
make sure you use stalk before sick 'em, lest the latter get removed. Lumpy 02:09, 3 February 2013 (UTC)

Updated[edit]

Stalk was changed to only 25% crit increase in the June 25th patch. Edited the page to reflect that change. While testing I also noticed the pet got a 25% crit damage increase while stealthed ( via the pet stat page ). Better MixMaster (talk) 12:11, 30 July 2013 (UTC)

I also tested this with the same results. Nicoli20 (talk) 22:08, 12 November 2013 (UTC)