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Has this word ever been used in the context of Guild Wars 2? I know it's a commonly used term in MMOs but perhaps we should hold off to see if this is the word they're using? -- Frozzen 16:51, 26 June 2011 (UTC)

See what links here. 17:11, 26 June 2011 (UTC)
Yes, weapons, armors, storybooks and more can/must be customized in GW1. I like cutomization better than soulbound. -- Sagi User Sagittario Asura symbol.png 16:13, 12 April 2012 (UTC)


I fixed the wording of the note, but I'm not sure if it's necessary in the first place. Should it be removed? ~ Bow User Bow Sig.png | 19:21, 27 May 2012 (UTC)

Not just players, but characters[edit]

There are different "types" of soulbound stuff. A lot of stuff is not soulbound to the player/account, but to a character; other characters on the same account can not use it. IIRC there was quite a lot of angry players on the beta forum that think the souldbound stuff needs to be tuned down a lot. Personally, if I get a nice longbow as quest/dungeon reward with my mesmer, nothing should prevent me from giving it to his little ranger sister on the same account... --The preceding unsigned comment was added by (talk).

I can understand their anger. The shape-changing tonics are one group which are account bound but would have been good for trade. Also recipes, ingredients and even gathering tools now seem to have been locked down. The worst part is you always seem to end up with an item in storage which is soulbound and you don't know which character owns it. 15:37, 3 September 2012 (UTC)
Yeah, having the description say 'soulbound to (character name)' would be useful.
if it only says soulbound then it is soulbound to that char. if you place it in the bank and view it with another char, it will say soulbound to <char name>.

Soulbinding Bug?[edit]

I just transmuted a hood on my Thief, and it came up as soulbound. However, after giving it to my ranger, she could use it without issue. This seems to be a workaround for soulbound things, However the soulbound label doesn't actually get removed. (This example is a thief's hood)

1.) Make a new thief with hood. 2.) Have another character buy a cheap mask. NOTED: This mask needs to be white or blue name (This is important) 3.) Put said mask in bank. 4.) Log onto the new thief with hood. 5.) Now you can transmute the mask into hood. 6.) Put the new transmuted hood into bank 7.) Go into your current explorer armor class character and then take out the transmuted hood. 8.) Now you can transmute the hood with any mask

I've heard of this occurring, its interesting that the hood doesn't un-soulbind (thus it doesn't affect the game market). I've also heard that you have to delete the new thief in the process. Either way its the only way to get a hoodie for another non-thief explorer armor class character. I can't be bothered to buy another character slot to test this on more items, but I surmise it might work on all personal starting equipment like the guardian pauldrons, the engineer equipment pack (I've had issues with that recently where a backbrace was un-transmutable even with a fine trans), and the thief mask / hoodie (given as an example here). It sounds like a horrible waste of time at higher levels if you have to delete the "donating" character for accidentally sold/salvaged story rewards.A Liability 01:23, 14 December 2012 (UTC)

Account Bound[edit]

What is the function of Soulbound and Account Bound items? To terminate them. They never re-enter the market once bound. A valid point that can help stem inflation. Same as Karma (account bound currency). Valid game feature.

What's the function of Soulbound in place of Account Bound? Keep characters of a single account from sharing/holding/using items. What additional positive function does this hold? Nothing. What is the reality of Soulbound vs Account Bound? Annoyance. Any argument I've seen for Soulbound over Account Bound items is foreshadowed by the annoyance it creates. I've tried to find one, but simply do not see a legitamate reason to stop characters of the same account from sharing and holding items.

Thematic logic. Both Soulbound and Account Bound arguments fail in every sense thematically, with one exception. Tailored items. Something you wear that requires a specific fit (pants: yes. necklaces: no). But, that's only for the purposes of wearing an item fitted for another. Trading / salvaging items fitted for another makes no thematic sense. However, just because something doesn't make thematic sense, doesn't mean it's bad for the game.

Conclusion: Account Bound is a good thing for the game. Soulbound is a deterrent (as quest giving ?'s or competing over resources is a deterrent). All Soulbound should be removed from the game, and replaced with Account Bound. --Mooseyfate 20:36, 26 September 2012 (UTC)

It hinders inflation. 01:46, 14 December 2012 (UTC)

There ARE different kinds of "soulbound"[edit]

The statement "Soulbound items can be salvaged, or sold to NPCs if they have a value" isn't accurate. I have seen soulbound items that:

  • cannot be sold or traded to NPCs or players, and cannot be salvaged
  • cannot be sold or traded to NPCs or players, but can be salvaged
  • can be sold to NPCs but not players, and can be salvaged
  • can be sold to NPCs but not players, and cannot be salvaged

So clearly there are different kinds, and calling them all by the same label is dishonest and misleading. If, as the article says, "Soulbound items can be salvaged, or sold to NPCs if they have a value," then I should be able to salvage upgrades out of all soulbound items, and that is simply NOT the case. 22:06, 29 September 2015 (UTC)

Salvagability is a separate property from bindedness. That statement is misleading. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:44, 29 September 2015 (UTC)
the main page should state that soulbound items without a cash value cannot be salvaged 4 tildes