Talk:Signet of Restoration
The failed spell trigger bug has been fixed in BWE2. It still triggers on failed spells, if they fail due to loss of line of sight, but this cannot be spammed, so it has only little benefit. Please confirm and delete the bug entry. 95.208.136.130 23:58, 9 June 2012 (UTC)
What counts as a "spell" for purposes of this skill? In GW1, spells were a specific type of skill, but I haven't noticed any skills specifically labeled as "spells" in GW2. --Felbryn 19:38, 16 October 2012 (UTC)
- I too, would like to know what counts as a "spell". Is it only weapon skills, only non-weapon skills, any skill, something else? 192.168.104.79 20:22, 19 October 2012 (UTC)
- I haven't gotten to test everything, but as far as I can tell all weapon skills trigger it, along with Arcane wave, result in healing. I'll have to test with glyphs and signets (lvl 8 woop woop), but I'd guess that everything but signets, or everything but signets and glyphs, works.Zau 04:14, 13 November 2012 (UTC)
- If you use Written in Stone, it even triggers off of itself. 80.112.181.245 12:55, 4 December 2012 (UTC)
- I haven't gotten to test everything, but as far as I can tell all weapon skills trigger it, along with Arcane wave, result in healing. I'll have to test with glyphs and signets (lvl 8 woop woop), but I'd guess that everything but signets, or everything but signets and glyphs, works.Zau 04:14, 13 November 2012 (UTC)
I think I read somewhere that the heal triggers at the end of a skills animation. Does anyone know how it interacts with an auto attack? Does it proc after each of the 3 attacks or only on the 3rd and final attack? Stu (talk) 15:02, 26 November 2019 (UTC)
"Use a heal skill"[edit]
The notes for the 25 September 2012 update say that Bowl of Saffron-scented Poultry Soup had a 10-second cooldown added to its "when you use a heal skill" effect specifically to prevent spamming it with Signet of Restoration. But this page says that Signet of Restoration already has a 25-second cooldown, so presumably its active effect can't be used that often anyway.
Does that mean that triggering the passive effect of Signet of Restoration counts as "using a heal skill" and triggers all the various effects that cue off that (such as the aforementioned soup, or Rune of the Air), or is there some way I'm not seeing to "spam" the active effect? --Felbryn 19:35, 16 October 2012 (UTC)
Signet of Restoration (PvP)[edit]
The formula for the passive healing in pvp seems to be 168 +.08*HealingPower from what I'm seeing. This is slightly different from the 18% reduction the page states, so it might be better to just add the (PvP) passive healing formula instead. Of course it'd be nice if someone confirmed by numbers before anything is changed. 174.60.228.165 16:41, 5 May 2013 (UTC)
- The 18% number comes from the April 30, 2013 release notes. It gives 165.6 + 0.082*HealingPower (assuming 202-18%). I just reverified the 202+(0.100*Healing) and your 168+(0.080*Healing) and both are accurate. So it's more like -17% on the fixed amount (202), and -20% on the proportional one (0.1). --Alad 04:28, 7 May 2013 (UTC)
Attunement Swapping[edit]
Does the heal trigger when you swap attunements? 80.112.180.116 07:58, 29 October 2014 (UTC)
- And by extension, does the (passive) heal trigger when you "cast" skills automatically from trait procs? eg Evasive Arcana, Lightning Rod... or further from other trait procs like Sunspot, Earthen Blast, Fire's Embrace, Lightning Rod, Tempest Defense, etc? 14.201.142.30 05:36, 26 January 2015 (UTC)