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Burning? Underwater? And here I thought Anet didn't want fireballs underwater for the same reason... --Seventh 15:05, 29 June 2011 (UTC)

Look at the ele skills. Burning still works underwater, but in like a boiling form. There are lava balls (too hot and solid to be put out by water), a wave of hot water, a boiling water PBAoE DoT... And the burning condition doesn't cause little flames. Burning underwater isn't the same burning it is above ground. ~~ User Kiomadoushi sig.png Kiomadoushi 15:25, 29 June 2011 (UTC)
Yeah, the ele skills that burn seem more focused around boiling the water though. This just seems weird, but if burning underwater is different (e.g., doesn't last as long as burning above ground), I guess this could make sense. I just hope there are bubbles released when you "burn" people by boiling the water around them. --Seventh 15:43, 29 June 2011 (UTC)
I've recieved burns from many things other than fire, steam is one of the more common forms of burns. I don't know why this is weird for someone. 15:46, 29 June 2011 (UTC)
Not sure about it lasting less as long (which yes, it does cause boiling bubbles), as that doesn't make much sense.
On a speculation note, perhaps burning ending when you enter/exit water would make sense. Boiling water effect wouldn't make you catch flame when you leave water, and burning flames would generally extinguish when touching water (and not getting required oxygen to burn), not causing the water to boil. If so, this would make water hold a more realistic purpose in combating burning (and open more skill use to it, like making Healing Rain cure burning on allies). ~~ User Kiomadoushi sig.png Kiomadoushi 15:54, 29 June 2011 (UTC)
Maybe they could just rename the condition to "scalding" and that way, if you jump in the water when burning, it gets put out, but if you stay in scalding water, you keep taking damage. Sounds like a good idea even if they don't separate the conditions though, Kiomadoushi. --Seventh 16:15, 29 June 2011 (UTC)

(Reset indent) Steam burn anyone? Aqua (T|C) 16:20, 29 June 2011 (UTC)

In many ways, being in nearly boiling water (about 90C so it hasn't actually boiled) is more dangerous than being hit by a fireball - unless the fireball lights you on fire, you are only in the heat for a short amount of time. If the water around you is at near boiling, you are screwed, as the water won't cool down very much while burning you (it has a much higher specific heat than air). Also, need I point out that its perfectly possible to burn something without it being on fire? I've burnt lots of food before, and its usually accompanied by something like "OHMYGOD its BURNING!", whereas its quite hard to set something on fire in a kitchen! Thering 17:28, 29 June 2011 (UTC)
Put a twist on that to mix elements, aqua... back to the Healing Rain (or other water skills). Burning foes, when hit with water, remove 1 stack of burning, take an instant small amount of damage, and put a stack of steam-based scalding condition on nearby foes (or adjacent, if that's better balanced). Same is true with removing burning condition on allies by water... For each stack of burning removed, adjacent foes take steam based damage, and have a chance to gain a stack of scalding per stack removed (maybe 10%, 33% with a trait, Scalding Steam?)... Easy way to counter burning then, turning a very bad negative condition on your allies to a powerful counter on foes... o.o Also, should this be moved to Talk:Burning? ~~ User Kiomadoushi sig.png Kiomadoushi 17:30, 29 June 2011 (UTC)
Well... this doesn't have anything to do with the Purify page, but it doesn't have anything to do with the Burning page either... its just banter. But if someone wants to move it, go ahead Thering 17:42, 29 June 2011 (UTC)