Talk:Imbued Diversion

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This could turn out to be a must have, depending on size of AoE Dominox 18:59, 15 April 2012 (UTC)

I really doubt people will exactly stick around illusions. Maybe in PvE. Mediggo 20:31, 15 April 2012 (UTC)
Remember that Diversion is now ranged - so ranged AoE daze (Especially nice with Confounding Suggestions) Dominox 05:34, 16 April 2012 (UTC)
Ah, I see it has changed. I haven't really been on top of things lately. It may also mean that this trait does not provide AoE, but merely that multiple illusions can cause dazed to their targets when they are shattered. Just like with all things related to game... gotta wait and see how it turns out. Mediggo 22:08, 17 April 2012 (UTC)
This trait ,from what i read, can hit more then one target with daze. With this in hand, it means that (for example) I make a clone on a target surrounded by two others. I shatter the clone with daze and it dazes all three of them. but without the trait. the clone shatter only dazes the target it was created to attack. i hope this clears anything and my bad grammar doesn't offend anyone :< (p.s great for saving a team mate being stomped by multiple enemies.)
silly me forgot to sign >.<Ventus 16:17, 23 August 2012 (UTC)
Yes, that's exactly what it means - Diversion says "dazing their targets, which means each clone only inflicts daze on the foe they are targeting. This trait changes that to an AoE daze. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:36, 23 August 2012 (UTC)
On the note of Diversion dazing the clone's specific target, Diversion could become more efficient if you make the effort to create clones on different targets. Especially if they're at differing distances, the delay could trigger the AoE daze more often within the area than Aoe daze on one target (since they'll daze at one point, and simultaneously)--Ipsen13 (talk) 04:45, 9 September 2013 (UTC)