Talk:Hunter's Shot

I'd like to know where the logic in giving the pet swiftness is. "I shoot an arrow; my pet is able to run faster for a time." - wat. --Ph03n1x 05:24, 18 January 2012 (UTC)

It could have bait stuck onto the fletching, or something like that. Holy Mountains 07:12, 18 January 2012 (UTC)
I could imagine that one could command one's pet to sprint faster than it normally would at a target. This just couples that with you attacking yourself to make it simpler. Thunderduck 23:45, 2 February 2012 (UTC)
"Hunter's Shot", you shoot an arrow at an enemy to expose a weakness and your pet rushes to the target to take advantage of that weakness. Makes perfect sense, IMO 69.65.92.11 19:04, 28 February 2012 (UTC)
Why does everyone insist on using terrible role-playing analogies to justify aspects of the game? --The preceding unsigned comment was added by 24.131.120.25 (talk).
Why shouldn't people try to make sense of what's supposed to be going on, in a role-playing sense, while playing a role-playing game? In any case, on topic, 69.65.92.11 has the right idea. 192.168.104.79 23:12, 21 October 2012 (UTC)

Adding the skill coefficient to the page

I removed the note about the damage formula at lvl 80 since I'm adding the skill coefficient to the page. Also, it's not Attack * a number, the attack stat is arbitrary in calculating the damage of an attack. Check out Damage to see how damage is calculated. Thanks :D Habar414 03:24, 17 March 2013 (UTC)

Piercing

If Hunter's Shot pierces and hits a second target, is stealth removed? Or is an additional 3 seconds of stealth granted? 124.191.60.179 21:30, 23 July 2013 (UTC)

The Stealth article says it does stack duration, so I would assume it grants 3 seconds of stealth per target hit. 23:10, 23 July 2013 (UTC)
Just tested it now, it doesn't break stealth, but it also doesn't stack it either, which I'm going to assume is a bug. 124.191.60.179 08:43, 24 July 2013 (UTC)