Talk:Hunter's Shot

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I'd like to know where the logic in giving the pet swiftness is. "I shoot an arrow; my pet is able to run faster for a time." - wat. --Ph03n1x 05:24, 18 January 2012 (UTC)

It could have bait stuck onto the fletching, or something like that. Holy Mountains 07:12, 18 January 2012 (UTC)
I could imagine that one could command one's pet to sprint faster than it normally would at a target. This just couples that with you attacking yourself to make it simpler. Thunderduck 23:45, 2 February 2012 (UTC)
"Hunter's Shot", you shoot an arrow at an enemy to expose a weakness and your pet rushes to the target to take advantage of that weakness. Makes perfect sense, IMO 19:04, 28 February 2012 (UTC)
Why does everyone insist on using terrible role-playing analogies to justify aspects of the game? --The preceding unsigned comment was added by (talk).
Why shouldn't people try to make sense of what's supposed to be going on, in a role-playing sense, while playing a role-playing game? In any case, on topic, has the right idea. 23:12, 21 October 2012 (UTC)

Adding the skill coefficient to the page[edit]

I removed the note about the damage formula at lvl 80 since I'm adding the skill coefficient to the page. Also, it's not Attack * a number, the attack stat is arbitrary in calculating the damage of an attack. Check out Damage to see how damage is calculated. Thanks :D Habar414 03:24, 17 March 2013 (UTC)


If Hunter's Shot pierces and hits a second target, is stealth removed? Or is an additional 3 seconds of stealth granted? 21:30, 23 July 2013 (UTC)

The Stealth article says it does stack duration, so I would assume it grants 3 seconds of stealth per target hit. Felix Omni Signature.png 23:10, 23 July 2013 (UTC)
Just tested it now, it doesn't break stealth, but it also doesn't stack it either, which I'm going to assume is a bug. 08:43, 24 July 2013 (UTC)

10 stacks? Confirmation please?[edit]

So, stacks param has been specified (10), does this skill actually have stacks in-game? If so, template must be updated as it's not accounting for stacks. – Valento msg 14:50, 6 October 2014 (UTC)

Feedback 2015/08/28[edit]

Piercing arrows is no longer a trait and the information for it needs to be placed under the trait 'Lead the Wind'. I also was the one that deleted to Eagle Eye info since the 1500 range is now baseline. --BlackAnthem (talk) 18:13, 28 August 2015 (UTC)

Much appreciated. There are so many skills and traits that keeping track of each relationship is a pain to do manually. G R E E N E R 19:43, 28 August 2015 (UTC)