Talk:Glyph of Bounty

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There is no unused version per the API. VisionOfTheWood (talk) 22:03, 10 April 2018 (UTC)

an extra strike?[edit]

what an extra strike does it mean? Is it like 33% chance to double swing a node or to harvest a node(like plant) once more? --Targal (talk) 14:16, 11 April 2018 (UTC)

Going off of past effects, it should be the latter- there is a 33% chance that the node won't be "used up" when you hit it, and you can hit it again. - Felix Omni 15:00, 11 April 2018 (UTC)
So, does each STRIKE have a 33% chance of generating an extra strike, up to node max? or does each NODE, when harvested, have a 33% chance of giving an extra strike? ~Mervil User Mervil Sig.png 19:43, 11 May 2018 (UTC)
Each strike. That includes extra strikes; an extra strike can generate an extra strike, up to the maximum of three extra strikes per node. See the link in Notes about the mechanics of Additional Strikes. --Evilsofa (talk) 01:08, 16 May 2018 (UTC)

Feedback 2018/04/12[edit]

From my limited testing on winterberry bushes (why does second bush in the group of 2 always give 1 strike?) it seems that this Glyph only works for one extra strike as when you do the second strike then the glyph's 33% doesn't take part in the roll for third strike (just 33% from item booster). Or maybe winterberries are broken, iuno. Numbers: 84 gathers, 43 gave 1, 41 gave 2 or more, 9 gave 3 or more.

EDIT: I take it back, I did the tests separately and they more or less are how they should be, but bounty glyph combined with item booster doesn't behave as I'd expect, all nodes give at least 2 strikes with item booster participating in roll for third and fourth strike and only the last node in the "group" (winterberry duo, last node farm node) gives 1 harest always (note: limited research, basically first impressions that need confirming, but so far it really seems like one or two bugs)--Sutgon (talk) 09:17, 12 April 2018 (UTC)

Thanks for looking into this! Data gathering on how things actually work is helpful, as there is more than one way Anet could have implemented this effect. G R E E N E R 14:45, 12 April 2018 (UTC)
I'm using the Shifting Sand Mining Pick with the Glyph of Bounty. Without any bonus effects from Guild Hall, banners, boosters or anything else, I mined a bunch of Iron Ore nodes, Platinum Ore nodes, Rich Iron Ore nodes and Rich Platinum Ore nodes. Most of the nodes are working as expected - sometimes I get one extra swing, sometimes even two. You could probably get three on a normal node and even more on a Rich node if you were lucky. The weird thing is that Rich Iron Ore nodes are often giving two Iron Ore per swing (stacked in the sidebar, apparently giving experience only once), resulting in giving anywhere from 13 to 18 Iron Ore from a single Rich Iron Ore node, while the Rich Platinum Ore node are usually giving only 10 or 11 ore (got 13 only once). I think the Rich Platinum Ore node is broken, because 13 should be the minimum on average, not super rare. --Evilsofa (talk) 01:20, 13 April 2018 (UTC)
I don't think they changed the mechanics around "gaining an extra strike" with this patch, so what it should mean (and to my experience it has) is that each swing can generate an additional bonus strike for the node you just harvested, up to 3 (regardless of rich or not, and not including certain set-usage ones, such as Home Instance nodes). So if you stack the Glyph and the Item Booster, for example, it should give you 66% per strike to generate an additional strike, but the thing is, if that roll is successful, it will roll on itself until it isn't successful, or until it reaches the cap of 3 extra strikes. Another thing to note is that the extra strikes seem to be stored on your character, rather than the node itself, and seems to save only the last node object that has been used, regardless of if you have rolled a bonus strike on that node or not. As such, you should be careful to make sure that you harvest all of the extra strikes on a particular node before continuing to another, because if you harvest another node before harvesting the extra strikes on the earlier one, you will lose them. At least that's how it seems to work in my experience, but I mainly see it in Winterberries, so it could be something to do with the daily/character limits on those nodes.
As for the Iron and Platinum rich ore nodes, Iron in particular has always seemed to grant the "critical loot" fairly commonly (critical loot = more than one material in a strike, at least I think it was considered critical loot at some point in the game's history). Not sure why, but it has. Maybe because iron is highly-staple in the economy, more than platinum. But either way, the strike count is the more important thing to note than the ore output, at least for this particular effect. And that would mean that a Rich Platinum ore node, which may not guarantee any "critical loots", would only have a max of 12 strikes, 9 + 3. With 33% chance though, you should, on average, get the maximum 12 strikes from each rich node though. (editted this paragraph in)
Also, a little bit of advice: generally, this can be most at increasing the potential of a Plant node, especially when stacking Item Booster and the Glyph of Bounty, because it can fairly easily increase the output of the single node by up to 300%, compared to wood/ore nodes only being able to have their output increased by up to 100% or even 33% for rich nodes. This is especially useful for more valuable plants. But that's not to say that the value of that 100% or 33% is less than the value the 300% on the plants; it just depends on the value of each material. Pittcrew1 (talk) 07:08, 13 April 2018 (UTC)

Details about "extra strike" deserve its own article[edit]

From a post on reddit:

"Most gathering nodes are capped at 3 bonus strikes. You will never be able to hit a mining/logging node more than 6 times, or a plant node more than 4. Rich ore nodes are capped at 10 strikes. You can never earn bonus strikes on these nodes.Certain nodes will never allow you to gain bonus strikes; for example, Orrian Pearls."

https://www.reddit.com/r/Guildwars2/comments/8bj9k7/glyph_of_bounty_how_it_seems_to_work_speed_and/

Since the extra strike mechanic is used on things other than the Glyph of Bounty, I think an article for Extra Strike should be created with vital information like this. It should be obvious from these things that the best choice for the Glyph of Bounty is to put it on a harvesting tool (flax farmers rejoice!) and the permanent Rich ore node farming route is the absolute worst thing you could do with this glyph.

Data[edit]

I moved the Glyph of Bounty to my Lucky Dog Harvesting Tool and proceeded to farm all four flax farms: 8 nodes at Verdant Brink, 8 nodes at Tangled Depths, 8 nodes at Bloodstone Fen and 10 nodes at Draconis Mons, for a total of 34 nodes. I used 9 characters, all level 80, with 20% Guild Gathering Boost and 15% Guild Gathering Banner Boost (but no Item Booster or any other boost to gathering), for a total of 306 nodes. The number of strikes each character got per run was 50, 52, 54, 55, 55, 59, 59, 60, and 66, for a total of 510 strikes. 510 - 306 = 204 extra strikes. Each node got 0.666666667 extra strikes. These 510 strikes harvested a total of 761 flax seeds, or 2.49 flax seeds per node; this is also 1.49 flax seeds per strike.

I saw very many nodes get 1 extra strike and many nodes get two extra strikes. I counted 7 nodes getting a total of four strikes, but this was terribly streaky - one single character got four of those quadruple strikes from a single node farm! --Evilsofa (talk) 09:52, 14 April 2018 (UTC)

Can confirm this data, I'm currently at 240 nodes farmed with overall 83% extra generated items/strikes. first strike has 66% chance for a second one, 25% chance for a third strike and 10% for a 4th (respectively to the previous, e.g. when you had a 3rd strike, you have 10% for a 4th one) this weekend with extra exp from gathering I had for some reason 95% chance for a second strike and only 10-15% for a third strike. Tiavor (talk) 21:27, 22 April 2018 (UTC)

Nodes with harvest limits that extra strike does and does not work on[edit]

Bloodstone Crystal nodes in Bloodstone Fen keep their 35 node per account per day limit but extra strikes are allowed. --Evilsofa (talk) 08:15, 18 April 2018 (UTC)

Petrified Stump nodes in Ember Bay allow 16 nodes plus 2 strikes of the 17th node per account per day, which normally adds up to 50 strikes total. Extra strikes are allowed on the first 16 nodes; the 17th node has always given me only 2 strikes so far, even when using the Glyph of Bounty. --Evilsofa (talk) 23:52, 19 April 2018 (UTC)

Winterberry Bushes in Bitterfrost Frontier allow extra strikes, and can be harvested daily by as many characters as an account has. --Evilsofa (talk) 11:16, 21 April 2018 (UTC)

Jade Fragments in Lake Doric allow 50 nodes to be harvested per day per account. Extra strikes are allowed. Nice way to get ascended amulets quickly. --Evilsofa (talk) 02:16, 20 April 2018 (UTC)

Orrian Oyster nodes in Siren's Landing do not allow extra strikes, but you do get an Orrian Pearl at every node and can harvest the 21 or so nodes daily with as many characters as an account has. --Evilsofa (talk) 11:16, 21 April 2018 (UTC)