Talk:Game updates/2012-10-01

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They need to work out the respawn rates properly... there are some areas where the foes respawn instantly after killing preventing you attacking the boss. Other areas that are near on impossible to work as a mesmer because the damage capability vs the respawn rate is so out of balance. The preceding unsigned comment was added by 86.31.137.163 (talk) at 11:26, 2 October 2012 (UTC).

New Transmute Way[edit]

so in order to transmute our gear we have to take off the gear then transmute like normal then put it back on. im guessing players were abusing something? im not all for one looking for exploits or what not but a little insight would be nice. i'll scope about the internet to see if i can answer my own question.---- torqueblue 13:05:06(UTC) 10/2/2012

Pretty sure this was due to my bug - if you use a transformation tonic and then a transmute stone with armor you are wearing, it crashed the client. One easy way to fix this crash is to make it so you can't transmute things you are wearing --Falseprophet 17:41, 2 October 2012 (UTC)

Profession Updates[edit]

I tested a couple of the Engineer updates. Elixir X does in fact get a duration increase from both traits, but they do not stack. The mortar gets the damage benefit from Rifled Turret Barrels, but I'm not seeing a range increase with either trait that claims it. Its range is still the same as the Rocket Turret with RTB active. It should be about 200+ more. 67.212.122.251 14:56, 2 October 2012 (UTC)

Monthly achievement[edit]

Is it just me, or there's really "???" replacing what's supposed to be the "Experience Survivor" there? (either way, it feels good that the category had been removed, because that thing is so buggy -- does GW really expect that the player would not logout/take a break or something??) The preceding unsigned comment was added by Shinya (talk) at 21:57, 2 October 2012 (UTC).

Yes, the achievement appears as ??? for all players. And the Experience Survivor achievement took only a few minutes at level 80. MS 22:04, 2 October 2012 (UTC)

6th tier nodes[edit]

Looks like at least in Frostgorge Sound these nodes are now random, and different for each player. Yesterday I found 3 orichalcum, but when I told people to come and get them, not everyone saw orichalcum. Also, one of the gathered spots turned into ancient wood less than 20 minutes after I gathered orichalcum, while the others remained gathered, so resets seem to be random too. MithUser MithranArkanere Star.pngTalk 13:17, 3 October 2012 (UTC)

The locations are the same for all players on your server. This update did however increase the re-spawn time for nodes, i go back to nodes every 6 hours(as per re-spawn), now it seems to be taking 8-9 hours to re-spawn. The Trading Post reflects this change and its good for ore prices, but they should have at-least told us if they were gonna change it. Smoke 16:15, 3 October 2012 (UTC)
How do you explain that, where I see an orichalcum, someone else right next to me is seeing an ancient tree? The locations of the nodes are fixed, yes but revisiting them within 2 hours, one of them turned into another tier 6 node, from orichalcum to ancient wood, while the others didn't recharge. I' sure it was the same spot and not a different one, because I had my personal marker on top of it. It still looks to me that there's random recharges and different resources depending on player. Of course, since there's only two resources to choose from for this type of node (orichalcum and wood, as plants didn't seem to do that) there will be people that see the same resource as you do, and all people could see the same resource you see, but the fact remains that when I alerted people about an orichalcum I just gathered, others who came saw an ancient tree instead. And after I gathered 3 nodes within 30 minutes, withing 2 hours after that only one of them had turned from orichalcum to wood, and the others didn't change. MithUser MithranArkanere Star.pngTalk 14:02, 5 October 2012 (UTC)
I found two ancient wood nodes within radar range of each other yesterday. I started to chop the first one and got one log. Suddenly both nodes disappeared. Then someone alerted the map about an ori node. I went to that location and found a spent node that I couldn't mine. I'm with Mith, there is some wonky stuff going on with these nodes. 192.168.104.79 14:57, 5 October 2012 (UTC)
I've noticed other harvesting nodes disappear in much lower level zones (Caledon Forest) when harvesting another node nearby. Mediggo 15:03, 5 October 2012 (UTC)
I had an incident, where I could harvest one of about seven cooking vegetables on a field as many times as there were copies left, but after that all of the plants vanished simultaneously. It seemed as if I could just use one spot to gather materials from all of them. I thought it was an exceptional case with this very field, but it could be, that the very same bug actually stretches over all of the map and is the reason why you find already used nodes or experience the sudden disappearance of nearby spots. Bernado 12:49, 6 October 2012 (UTC)
That, specifically, is a known bug with harvest-node farms and the WvW Gatherer bonus. You are limited to harvesting 8 times from a node farm, which always has 8 nodes, so normally it's not an issue. If the Gatherer bonus triggers, then that one node won't disappear and you can harvest it again, but the other nodes will still disappear after 8 gatherings. I doubt this would be connected to individual wood/ore nodes. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:47, 6 October 2012 (UTC)