Talk:Elixir X

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"We picked a handful of powers from all the other professions that we thought where appropriate. That we felt like: "Yeah, I could see this getting bottled up in an alchemical elixir." " <---- I can see the tornado form as one of the effects O.O it's random yes, but an elite skill that can be many elite skills seems cool at least to try for fun. Lokheit 18:57, 19 May 2011 (UTC)

Fun yes, but it's gimicky. Very difficult to plan around. Venom20 User Venom20-icon-0602-sm-black.png 19:01, 19 May 2011 (UTC)
Bah. Plans are for the weak. Or the smart. o.O Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 20:04, 19 May 2011 (UTC)
"Elixir X - Sacrifise your Elite skill in trade for a random elite that shouldn't be on your bar with its effect. 720seconds recharge." <- That's not the description, by the way, but that's what it boils down to. This makes me rather curious towards the full list of Elite skills. And the "restrictions" for this one, of course. - Infinite - talk 20:10, 19 May 2011 (UTC)
due to the lack of reliability on one's elite skill, I wonder if this one will have a cooldown lower than 720s. This may help to balance it and actually have it used in the field. Venom20 User Venom20-icon-0602-sm-black.png 20:13, 19 May 2011 (UTC)
...or, since it steals everything else, it might can haz the recharge of whatever elite you end up using.
It's unlikely, but what I'm hoping they do. User A F K When Needed Signature Icon.jpg A F K When Needed 22:23, 19 May 2011 (UTC)
Aye, but it's a select pool not every elite, so they may just choose elites with the same cooldowns. Qehb -- 11:31, 25 May 2011 (UTC)
I hope it has a lower recharge, or functions as an elite one skill-tier higher than the Elixer-X skill itself, or some advantage to the straight elite. All the skills you can get with it are elite, and presumably balanced to be about as good as other elite skills, including other engineer elites. Elixer X thus gets you a skill that is as good as any other elite, but you don't know which one. That makes it a poorer choice than whichever other elites the engineer will get, unless all of those elites are worse than (most of) the elites you can get via the Elixer which would imply poor balance of the skills. Plus, it says you get the elite power, not the elite skill, so I presume the elite power activates the moment you activate this skills, which will make you lose valuable time figuering out which elite you got and what the best way to use it in your current situation. The only other solution is if they carefully pick elites that have effects or apply boons or conditions that their original class could also achieve with regular skills (but with 2 or 3 different skills, or less effectively) but the engineer can't. That would increase the elite's value for the engineer without upsetting the balance for its real profession. Oh well, to me it'll be all moot if it turns out there's an elite turret, cause that baby will be mine! 12:18, 21 June 2011 (UTC)

um Quickening Zephyr?[edit]

It would stink to get that elite, seeing as how the engi doesnt have a pet. what a waste, why would they have added that as one of the possible results? maybe you'll get a temporary pet with it too? --Moto Saxon 02:59, 23 August 2011 (UTC)

While I agree that not having a pet makes it mildly worse than if you did have a pet. I certainly wouldn't call increased movement rate and attack speed wasteful. Venom20 User Venom20-icon-0602-sm-black.png 04:38, 23 August 2011 (UTC)
Maybe if the engineer has any turrets, they get an attack speed buff! -- 05:18, 23 August 2011 (UTC)
Good point, I did not think of that. We'll have to see if the definition of a pet translates into the game in this case. Good thinking IP Venom20 User Venom20-icon-0602-sm-black.png 12:20, 23 August 2011 (UTC)
It seems unlikely that this is to be the final list of random elite skill effects. It would make sense if there was at least one elite per profession available. Turrets with increased attack and movement speed sound just silly to me, especially because an engineer does not at any point have to rely on turrets. In case QZ is among the final pool of elites, I'd wager it affects the engineer only. Mediggo 12:27, 23 August 2011 (UTC)


Possibly from the Powerpuff Girls? Gnarf 15:13, 25 July 2012 (UTC)

Fast-Acting Elixirs[edit]

I took Elixir X at level 30, as Alchemy was one of my main trait lines, more specifically because I had Fast-Acting Elixirs (-20% cooldown to elixirs). The tooltip's cooldown changed for my Elixir B (32 seconds instead of 40), but to my disappointment, it did not for Elixir X. Anyone else has this problem? Tarouka 23:09, 31 August 2012 (UTC)

After further testing, the bug is only visual. The cooldown is still reduced by 20%, it's just not displayed in the tooltip. Tarouka 21:42, 2 September 2012 (UTC)

Update Notes[edit]

I think it would be in the best interest of the validity of this Skill's article that we remove the references to this skill's previous effect (gaining another elite), or set such a change as "Trivia", as that effect is no longer valid in-game and this article would only cause confusion to those unaware of the original state of the skill. 13:55, 5 June 2013 (UTC)

Elite Supplies[edit]

Article states that the traits 'Elite Supplies' and 'Potent Elixirs' both increase the transform duration from 15 to 18 and 20 to 25 for Tornado and Juggernaut respectively. Upon testing, only 'Potent Elixirs' increases durations now(perhaps it was bugged before). Also, the Rampage transform of the skill increases to 24 seconds, not 25. - JaoodUser Dreamcore Sigpic.jpg 22:28, 19 February 2015 (UTC)