Talk:Deathly Chill

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did they say if the damage is a tick per second and if it scales with condition damage?

I came here to find out the same thing! This could be the difference between an interesting trait and a really good trait. 03:25, 21 May 2015 (UTC)
They didn't go into much detail, but did hint that it might tick and scale with cond damage. Check out the Points of Interest ep 21, around 9:04. --Idris (talk) 05:16, 21 May 2015 (UTC)
I believe that will be the case yes, having the frequency similar to current burning (i.e. per second). It would make sense for this trait to make use of condi damage, though reaper's shroud seems to work more towards direct damage (promoting hybrid builds?). – Valento msg 11:43, 21 May 2015 (UTC)

(different topic/info) the non conditional damage is 33% less than (rounded) of the conditional damage. as of beta weekend 1. the distinction is note for scaling purposes. 02:25, 8 August 2015 (UTC)

Feedback 2015/11/04[edit]

Insert feedback text here -- 18:43, 4 November 2015 (UTC)

Edited the Deathly Chill page, correcting skill factors in order to reflect new values after 11/04 patch. -- Icescreamancer 20:00, 4 November 2015 (UTC)

New update: Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.

Patch change[edit]

Gutted to 1 stack instead of 3 in WvW in laughable "balance" patch on 7/11/17 22:57, 7 November 2017 (UTC)