did they say if the damage is a tick per second and if it scales with condition damage?
- I came here to find out the same thing! This could be the difference between an interesting trait and a really good trait. 188.8.131.52 03:25, 21 May 2015 (UTC)
(different topic/info) the non conditional damage is 33% less than (rounded) of the conditional damage. as of beta weekend 1. the distinction is note for scaling purposes. 184.108.40.206 02:25, 8 August 2015 (UTC)
Insert feedback text here --220.127.116.11 18:43, 4 November 2015 (UTC)
- Edited the Deathly Chill page, correcting skill factors in order to reflect new values after 11/04 patch. -- Icescreamancer 20:00, 4 November 2015 (UTC)
New update: Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.
Gutted to 1 stack instead of 3 in WvW in laughable "balance" patch on 7/11/17 18.104.22.168 22:57, 7 November 2017 (UTC)