Talk:Citadel of Flame (explorable)

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This walkthrough isn't even close. I'm not critiquing the walkthrough TACTICS. I'm saying this entire walkthrough , and listed objectives is not even close to what the paths actually are.

Very true. I've cleaned up Path 1 and Path 2, but Path 3 is way off still. I believe the torch lighting part is correct, but I got to a fight with 4-5 waves that isn't even described here. Anyone with experience know how to fix it? Drunken Bulldog 01:16, 17 March 2013 (UTC)

path 3 updated Baldtyria (talk) 10:24, 18 June 2014 (UTC) Xzavious

Path 2 - Magg[edit]

After the 28 January patch, few tips if you're having trouble here:

i) Focus on the Assassins only and try and ignore the trash mobs (I find having a dedicated target caller helps).

ii) Snares are fantastic - things like Caltrop on Thief (I don't think there is a limit to the number of mobs this can affect, so it slows the Assassin's progress and bleeds all of the mobs in the room near enough).

iii) Equip survival skills - nothing makes this go wrong faster than everyone trying to res each other. The trash mobs -will- inflict significant single target damage when you are trying to res someone up.

iv) Use Flame Legion potions - definitely helps ignore trash mob damage.

Rrylia 03:03, 3 February 2013 (UTC)

Guys don't know if this sshould be inclueded but a have seen a couple times if you fail the event of the Bombs with Magg it gets bug and you have to restart the whole dungeon.Maybe someone can confirm and add it to the page in a bug section. THX 18:24, 30 August 2014 (UTC)

Just had this happen and end a run, 7 years later. Even more frustrating since starting the dungeon to try again is locked behind Fireheart Rise meta. ~soup

Path 3 - Tribune Burntclaw[edit]

I just finished this with a mixed class group. The difficulty is, post-patch, stopping everyone from dying by getting knocked back into the lava (or missing a dodge on the knockback waves) because you can't waypoint. Its fairly easy for everyone to be affected by one or the other of these during the fight and end up dead, particularly because he has a snare skill and will then hit you with a pushback several times in a row - hard without making your whole skillset stunbreakers. We found best way to clear this bit is to just snare him and CD him as much as possible, then just roll "into" the blastwave when it comes - its pretty obvious. Try and keep your back to one of the "paths" of safe land into the lava other than the first bridge in also helps, as even if you get caught in stun and knocked back, hopefully its not far to walk out of the lava and onto the land path. He does have a lot of HP and it is a bit of a grind. His HP resets to 100% on a wipe (just in case you were wondering).

Rrylia 03:03, 3 February 2013 (UTC)

Slay the oppressive Ooze Royalty event[edit]

I just added the walkthrough info for this event, as there seem to be a lot of people that have never heard of it. It can be accessed from Path 1 and Path 3. I haven't tried getting there from Path 2 yet, but will update the guide the next time I do Path 2 if it is. --Souldonkey (talk) 04:56, 18 June 2013 (UTC)

Foundry Slave Master[edit]

There is a boss called Foundry Slave Master that spawns south of Molten Foundry Waypoint. I have only found one (1!) mention of him in the interwebs. ❄The F. Prince❄ (talk) 23:37, 24 February 2018 (UTC)

Final dialog with Ferrah at the end of her path[edit]

I just found out, that I got recently another version within that dialog. Either A-Net hat changed this dialog at one point or it depends on some conditions (I assume this, could be a charr or an engineer thing). Maybe we can figure it out. I got the dialog part I added with my Asura ranger. Balwin (talk) 14:32, 9 May 2020 (UTC)