From Guild Wars 2 Wiki
Jump to: navigation, search

Floor is Lava and Fallen Masks[edit]

As seen in the September 25th Twitchcon video (panel 3 video on youtube), there will be additional adventures. One such will be essentially based off of the children's game Hot Lava. This will be a mix of jumping puzzle/action adventure. Here is it summarized by Dulfy.

  • Kick fruits to make them explode to create spore clusters on the lava floor (they also act as a safe zone). Jump down to collect the spore. Each spore you collect will also launch you into the air.
  • Each time you touch the lava you will gain a stack of the debuff, it stacks up to 10 stacks.
  • A trick is to kick all the fruits down first to create spore clusters and then collect them rather than kicking one by one and collecting the spores.
  • Spores are individual so your spores won't be collected by other players.
  • Player health and skill bar are standardized. Any buff you have is removed.

The second game is Fallen Masks. Here is a breakdown again by Dulfy

  • Jumping around using bouncing mushrooms and gliders to soothe Exalted Howling Masks in this area.
  • You can get to bronze/silver level without the mushroom mastery but to get gold tier or on the leaderboards you need to have the mushroom mastery.
  • If you have the Exalted Mastery unlocked, these Howling Masks will be marked by a blue flag and you can see these flags behind walls.
  • Jumping mushrooms don't always put you to the most optimal position, for the most optimal run you will want to deploy your glider mid jump to shave off a few seconds.
  • The mask positions are slightly random, each mask have a set number of spots it can be so with more runs you have an idea of where the next mask could be etc.

There are three other possible adventures that are not well known, here is what could be located:

  • You drive around a charr motorcyle ramping over explosions.
  • You transform into a robot to see how many bugs you can punch in a time limit.
  • Jumping puzzles with transform that give you new skills. The preceding unsigned comment was added by Venom20 (talkcontribs) at 03:42, 27 September 2015 (UTC).


I think the adventures for each zone should really be linked from that zone's page. --Countytime

I've now added all adventures to the overview table on each zone page. The area pages already had links to adventures under the "Locations and objectives" section but I've added icons to them while I was passing through. Hopefully that should be sufficient. -Chieftain AlexUser Chieftain Alex sig.png 09:25, 1 February 2016 (UTC)

Feedback 2016/03/24[edit]

Adventures are gated behind timers or events. Is it possible to include the restrictions in the table so we don't have to read each individual page? I was hoping to see what adventures are available now. -- 03:11, 25 March 2016 (UTC)

List of required Masteries for each Adventure?[edit]

Also, list of recommended masteries or masteries that may help. -- 17:01, 2 November 2016 (UTC)

A list of required masteries, as well as optional ones that may help, are listed on each adventure's page. - Doodleplex 17:17, 2 November 2016 (UTC)