Property talk:Has sigil description

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Ok before I go legging through it and making things consistant, how do we want to display sigil data?

1.

Double-click to apply to a weapon.

+20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)

— In-game description

2.

Double-click to apply to a weapon.
+20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)

— In-game description

3.

Double-click to apply to a weapon. +20% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds)

— In-game description

I don't mind which as long as its consistant. -Chieftain AlexUser Chieftain Alex sig.png 16:59, 19 June 2013 (UTC)

This should be [[Property:Has sigil bonus]] because we need to change runes to Has rune bonus, "effect" or "buff" would also be a better choice. I like 1 since it'll be displaying the same way as rune bonuses.--Relyk ~ talk < 17:02, 19 June 2013 (UTC)
Ah I missed something if using case 1; I presume we don't want users to manually enter the colon at the front of the line each time, we just put that in the template if {{{type}}}=sigil ? -Chieftain AlexUser Chieftain Alex sig.png 17:08, 19 June 2013 (UTC)
Added a switch statement--Relyk ~ talk < 17:28, 19 June 2013 (UTC)
Yeah I laughed because after you did that I didn't recognise the template.. and then I fucked it up by adding some garbage typing as usual ^___^ I'll cleanup the stats now. -Chieftain AlexUser Chieftain Alex sig.png 17:34, 19 June 2013 (UTC)
Also I could be wrong, but I think you have to use #set. Superior Sigil of Air is telling us that ?Has sigil description is a type=page. -Chieftain AlexUser Chieftain Alex sig.png 17:38, 19 June 2013 (UTC)
The property defaults to page if the type isn't defined, which it is for Has sigil description. I'd wait to see if it updates by itself? If it doesn't we'll switch to a #set.--Relyk ~ talk < 17:51, 19 June 2013 (UTC)