Linsey Murdock

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ArenaNet employee

Linsey Murdock

Linsey Murdock.jpg

Position
Game Designer
Department
Design
Linsey Murdock, Game Designer, began her game industry career at ArenaNet writing quests and spawning monsters for Guild Wars. She was formerly a Guild Wars Game Designer and later the Guild Wars 1 Live Team Lead, and is currently Guild Wars 2 Lead Designer with a primary focus on content and story for the Living World.

Jobs[edit]

ArenaNet[edit]

  • Game Designer
    • June 2010 - current
      • Principal designer for the Crafting system in Guild Wars 2.
      • Designed crafting disciplines and implemented the vast majority of crafting recipes.
      • Worked with the Lead Systems Designer to design and implement loot and reward systems throughout the game.
  • Live Team Lead
    • June 2008 - May 2010
      • Lead design on all Content Updates to the Live game.
      • Skill balance and PvP format balance in the Live game.
      • Designed UI for Character re-customization.
      • Wrote all Update Notes and Developer Update articles.
      • Managed acquiring game assets from other art and programming teams.
      • Worked with testers to assure quality of content being put into the game.
      • Worked with Community and Marketing teams to promote updates and manage community expectations.
  • Game Designer
    • May 2006 - May 2008
      • Designed, wrote and implemented numerous quests and explorable areas for Nightfall, Eye of the North and the Bonus Mission Pack.
      • Early paper design and dialogue for Dynamic Events in Guild Wars 2.

Work[edit]

  • Adding more things to material storage as a side project.
  • Ascended armor.

Interviews[edit]