Linsey Murdock
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Linsey Murdock, previously Game Designer, began her game industry career at ArenaNet writing quests and spawning monsters for Guild Wars. She was formerly a Guild Wars 1 Game Designer and later the Guild Wars 1 Live Team Lead, and then moved to Guild Wars 2 Lead Designer with a primary focus on content and story for the Living World. She left ArenaNet in February 2021.
Jobs[edit]
ArenaNet[edit]
- Game Designer
- June 2010 - February 2021
- Principal designer for the Crafting system in Guild Wars 2.
- Designed crafting disciplines and implemented the vast majority of crafting recipes.
- Worked with the Lead Systems Designer to design and implement loot and reward systems throughout the game.
- June 2010 - February 2021
- Live Team Lead
- June 2008 - May 2010
- Lead design on all Content Updates to the Live game.
- Skill balance and PvP format balance in the Live game.
- Designed UI for Character re-customization.
- Wrote all Update Notes and Developer Update articles.
- Managed acquiring game assets from other art and programming teams.
- Worked with testers to assure quality of content being put into the game.
- Worked with Community and Marketing teams to promote updates and manage community expectations.
- June 2008 - May 2010
- Game Designer
- May 2006 - May 2008
- Designed, wrote and implemented numerous quests and explorable areas for Nightfall, Eye of the North and the Bonus Mission Pack.
- Early paper design and dialogue for Dynamic Events in Guild Wars 2.
- May 2006 - May 2008
Work[edit]
- Adding more things to material storage as a side project.
- Ascended armor.
Interviews[edit]
- Kill Ten Rats: Interview with ArenaNet's Linsey Murdock November 26, 2008
- Gamespot: PAX 2008: Women in the game industry August 30, 2008
- Guild Wars - Live Team Q&A: Linsey, Robert, Mike & Joe (Part 3 of 3) September 2009
The Guild Wars Wiki has an article on Linsey Murdock. |