User:Vili/crafting

From Guild Wars 2 Wiki
Jump to navigationJump to search
Character Armorsmith Artificer Chef (some karma involved) Huntsman Jeweler Leatherworker Tailor Weaponsmith
Illial 50 1 1 77 1 86 1 76
Elena Gracewood 77 1 1 1 1 48 46 87
Cube Blacksmith 1 164 *400 173 *400 104 1 1
Little Vili *500 1 1 1 1 98 1 *428
Sharasa 1 1 1 1 1 1 1 1
Lia Scarlett 1 1 181 1 1 1 1 1
Rogue Doll 1 *500 1 *426 1 1 1 1
Dunames Dark Witch 1 1 1 1 1 *500 *500 1
  • It's inconvenient to swap back and forth for 40 Silver coin every time, so best to just have 2 maxed crafts on each character and stay there.
  • No reason to max the same craft more than once.
  • Exp gain from crafting is reduced due to the Ascended tier (7 levels, not 10).

Salvageable Inscriptions and Insignias[edit]

Prefix Stats Dungeons Inscriptions Insignias
Soldier's Power.png Toughness.png Vitality.png Ascalonian Tears Manifestos of the Moletariate Symbols of Koda 4 11
Cavalier's Toughness.png Power.png Critical Damage.png Named exotics, fractals? 0 1
Shaman's Vitality.png Condition Damage.png Healing Power.png Seals of Beetletun 0 1
Rabid Condition Damage.png Precision.png Toughness.png Seals of Beetletun Deadly Blooms Symbols of Koda Shards of Zhaitan 0 2
Dire Condition Damage.png Toughness.png Vitality.png Knowledge Crystals 1 3
Magi's Healing Power.png Precision.png Vitality.png Ascalonian Tears Deadly Blooms Symbols of Koda 6 9
  • From 425 to 500 requires discovering approximately 28 exotics.
  • From 450 to 500 requires discovering approximately 20 exotics.
  • Refinement stops giving experience at 425.
  • Artificer can get to 450 crafting potions and runes.
  • Armorsmith, Leatherworker, and Tailor can get to 440ish crafting 20 slot bags. Regular bags and the special ones (Invisible, etc) have the same required crafting level, so they give identical amounts of crafting experience. However, since normal Orichalcum/Gossamer/Hardened Leather bags are functionally identical, it only makes sense to craft whichever of those is cheapest. It's still possible to get buyers for all three types, but the target market is lower, since only a fool would spend more money than he needs to for the same item.
  • Artificer, Huntsman, and Weaponsmith can craft Toxic consumables from 450-500; this is cheaper than exotics, but the recipes are no longer available and are very expensive on the trading post.
  • Ascended materials (such as Bloodstone Bricks) stop giving experience at 475. They give poor experience anyway, due to being considered refinements. However, since they are shared across professions and need to be crafted "eventually", ascended materials are a good "filler" craft when materials to craft exotics are not available.

Dungeon story mode unlocks[edit]

Character Ascalonian Tears Seals of Beetletun Deadly Blooms Manifestos of the Moletariate Flame Legion Charr Carvings Knowledge Crystals Symbols of Koda Shards of Zhaitan
Illial 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes
Elena Gracewood 1Yes 0No 0No 1Yes 0No 0No 0No 1Yes
Cube Blacksmith 1Yes 0No 0No 0No 0No 0No 0No 1Yes
Little Vili 1Yes 0No 0No 1Yes 0No 0No 0No 1Yes
Sharasa 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes
Lia Scarlett 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes
Rogue Doll 1Yes 0No 0No 0No 0No 0No 0No 1Yes
Dunames Dark Witch 1Yes 0No 0No 0No 0No 0No 0No 1Yes

Stories to do:

  1. AC: ?
  2. CM: guardian
  3. TA: guardian
  4. SE: ?
  5. COF: mesmer
  6. COE: guardian, engineer
  7. HOTW: ?
  8. ARAH: other alts