The Great Lodge
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The Great Lodge
1 2
- Type
- Area
- Zone
- Hoelbrak
(Shiverpeak Mountains) - Connects to
- Hunter's Hearth
Southern Watchpost (E)
Trade Commons (N)
Image(s) |
Click to enlarge. |
The Great Lodge is one of the five most dominant structures in Hoelbrak. It is the domain of Knut Whitebear, who leads and protects the norn people, and is a place where the greatest norn heroes can be found.
Locations[edit]
- Waypoints
- Great Lodge Waypoint —
- Points of Interest
- Fang of the Serpent —
- Knut Whitebear's Loft — (instance)
- Instances
- Hunter's Hearth
NPCs[edit]
Allies[edit]
- Thrulnn the Lost (not always present)
- Beigarth
- Cordin Danfjur
- Dotta
- Egar Svagen
- Elder Shaman Aukje
- Elder Ulf
- Halldis
- Henja Danfjur
- Marten Bollinger
- Raghild
- Valla Holmgard
- Viggo Bittasson (not always present)
- Bard
- Elder
- Kid
- Local
- Prospector
- Sculptor
- Wolfborn
Services[edit]
Ambient dialogue[edit]
- Local (1): Those kids! So arrogant! So loud!
- Local (2): Fills my heart with pride.
- Beigarth: Smithing's like cooking: the more you love doing it, the better the results.
- Beigarth: Ahh, the ring of the anvil is music to my ears.
- Beigarth: Years ago, I won the Great Hunt. Still one of my proudest moments.
- Elder: My grandmother fought the dragon before Asgeir did. She didn't bring back a tooth. She died fighting.
- Local: That sounds better than getting a trophy from a beast you couldn't kill.
- Elder: Yes. I'm sure she died happy.
- Elder (1): I wonder what the tooth tastes like.
- Elder (2): Not this again. You need a wife.
- Local (1): Nature is balance. Everything that occurs has an ebb and flow, a rise and a fall.
- Local (2): True. But ever since the dragons awoke, the world has felt off-kilter.
- Local (1): It feels like that, but nature's ways are more mysterious than any of us can know.
- Local (2): I'd like to believe we're living through a natural process, but-
- Local (1): But, that doesn't mean we shouldn't fight it. Our resistance may play a role in the rebalancing.
- Local (2): Exactly. We have to follow our instincts and let the spirits show us the best way.
- Local (1): I tried breaking the tooth yesterday.
- Local (2): Every week I try. Every day dozens try. Nothing.
- Local (1): What happens if nobody can break it?
- Local (2): Silence that doubt. You sound like a whiny Krytan. Someone will break it, and we will slay Jormag.
- Elder: She was an amazing sculptor. Some of her works depicted fallen foes, others were past lovers.
- Wolfborn: I bet some of them were one and the same.
- Charr Traveler (1): You see those swords they forged? Damn!
- Charr Traveler (2): Yeah, norn do good work.
- Egar Svagen: I have never seen a blade so well crafted. Makes me proud to be norn!
- Egar Svagen: Ah. Look at that pattern of differential hardening. It's magnificent –a true work of art.
- Barkeep: Another moot can't come soon enough.
- Elder: We could always use another moot.
- Drunk: Hey. HEY! Boy. Come here. Gimme a kiss. I wanna (hiccup) wanna... what was I saying?
- Drunk: Can you help me out here?
- Kid: No way! I'm on an adventure.
- Drunk: To Eir! She'll break the fang yet.
- Elder: I'm not so sure.
- Explorer: Hmm, where should I go next?
- Elder: West. We got plenty of charr coming through here. Let's send some traffic the other way.
- Explorer: I could do that.
- Charr Traveler: I don't get it. I give 'em grief, and they give me stories.
- Charr Traveler (2): Yeah, they like to talk about themselves.
- Charr Traveler: You insult 'em, and they just boast more.
- Elder: What brings you into Hoelbrak, jotun? You realize the risk you're taking, I'm sure.
- Thrulnn the Lost: I know. I'm here to talk to your Whitebear. I'm the last of my people storytellers.
- Elder: I'll be blunt. Your people are known more for their violence and warmongering than their storytelling.
- Thrulnn the Lost: True. But there have been some who wanted better.
- Elder: What is your name, then?
- Thrulnn the Lost: I am Thrulnn, the last ancestor[sic] of the last giant-king of the Jotun.
- Thrulnn the Lost: In the distant past, the majority of my people were storytellers. Later, the minority. Then, there were only a few per generation.
- Thrulnn the Lost: Now, there is only one in every generation, and I'm afraid I am the last.
- Elder: I'll speak to Knut Whitebear for you. What do you want me to tell him?
- Thrulnn the Lost: Tell him my people no longer keep our oral traditions. They don't listen anymore, but I know the norn still respect ancient stories.
- Thrulnn the Lost: I want to stay here and share the legends of the jotun, so the norn can help us keep them alive.
- Elder: I'll see what he says. Wait here. Feel free to share a take or two while I'm gone. Visitors here will find them entertaining.
- Thrulnn the Lost: (roar) I am Thrulnn of the jotun, and I will tell you a tale about the time before, when the jotun ruled the world.
- Thrulnn the Lost: Long, long ago, the jotun had magic and power. They were kings of the land, respected by all races.
- Thrulnn the Lost: Think twice next time you face a jotun in battle, and remember the height from which the jotun have fallen.
- Thrulnn the Lost: If you want to hear more, talk to me. I have many tales to tell about the world as it was in ancient times.
- Henja Danfjur: Cordin, did you hear what the jotun said about our ancestors?
- Cordin Danfjur: I heard. Do you think it's true?
- Henja Danfjur: If it is, then we owe more than we ever though to the grace of the Spirits.
- Henja Danfjur: Just imagine. What if there were once norn kingdoms with great magic and power?
- Cordin Danfjur: Don't be silly. We're not like that. We don't have kings. It's everyone for themselves. C'mon, now. I'm thirsty.
- Henja Danfjur: But maybe it wasn't always like that. Maybe...
- Valla Holmgard: Hush. I need to concentrate. The tiniest mistake will break the pattern in the metal.
- Valla Holmgard: Bladesmithing is more than just heat and applied force. It's an art that gives life to the spirit in the metal.
- Rancher: How many axes do you have in your collection?
- Gardener: Thirteen. Fourteen if you include the skritt one, but that's more like a hatchet.
- Rancher: Thirteen's a solid number. Not bad. I only have nine.
- Rancher: What about you? How big is your axe collection?
- Local: Don't have one.
- Rancher: Ah hah! So I have more than you do.
- Local: I collect guns.
- Rancher: Oh.
- Local (1): Have you noticed how the Sons of Svanir take only men into their circle?
- Local (2): I never thought about it. Is that because they don't like females or because females don't like them?
- Local (1): I've heard a few of them talking. They say females cannot survive Dragon's tests.
- Local (2): In my younger days, I would have taken that challenge.
- Local (1): Praise Raven's wisdom that you're not that rash anymore.
- Local (1): Dragon has no love for anyone.
- Local (2): If that's true, then why is he drawing all these male hunters away from us?
- Local (1): The first rule of hunting is to isolate the prey from the safety of the herd.
- Local (2): And make our men easier to kill and consume. I see what you mean.
- Local (1): What happens to a pack if all the males are killed?
- Local (2): It scatters, or it dies.
- Local (1): I think Dragon has our extinction in mind.
- Local (2): Oh. I just experienced fear for the first time in my life.
- Explorer: I found a cave, but it's not on the map you sold me.
- Cartographer: Oh, really?
- Explorer: Pay me and I'll tell you where it is.
- Kid: Eir's so brave. I'm going to be just as courageous!
- Charr Traveler: How do you like living in Hoelbrak?
- Prospector: I don't. The buildings block the wind. I feel like a caged animal.
- Kjalt: I've skinned monsters bigger than you.