User talk:Venom20/skill

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Now that there is a demo being played. We should attempt to get some form of unity across the skill pages. Many of them look different than others in terms of heir formatting. I have prepared this example, but I'm looking for input. Venom20 User Venom20-icon-0602-sm-black.png 13:06, 21 August 2010 (UTC)

I am also aware that the skill examples are not correct, this is more of a visual example (currently not many icons to work with) Venom20 User Venom20-icon-0602-sm-black.png 18:06, 21 August 2010 (UTC)
I think energy costs scale with level, so we'd need a way to show that (if at all). ShadowRunner 18:07, 21 August 2010 (UTC)
@Shadow Runner...tables (like the attribute scaling ones on GWW Skill Pages)...also, IMO, make the ranger color less brown and more green (but not necromancer green). Aquadrizzt (talk)(contribs) 18:14, 21 August 2010 (UTC)
I took the colours (not necro) from Pling's sandbox, but I can see about adjusting the ranger's. Recharge and casting times perhaps could stay where they are, but yes, energy would have to be done in table form. Do you think that it is a good idea to separate the descrition from how to equipt the skill. I feel there is a better distinction like this. Venom20 User Venom20-icon-0602-sm-black.png 19:02, 21 August 2010 (UTC)
I have added a sample progression bar and I have amended the casting/recharge times Venom20 User Venom20-icon-0602-sm-black.png 03:45, 22 August 2010 (UTC)
Do energy costs scale with player level or skill tier? I might include an acquisition sort of section (as we know some skills can be bought from skill trainers, while others are found as rare drops). I personally prefer the second (ranger) style, but I dont think there would be a problem if either could be implemented in short time, and they can always be changed. Good Work Venom -- User RepoMan sigimage.pngepo Man 18:55, 30 August 2010 (UTC)
moved to User_talk:Venom20#Talk_move_from_old_sample_page