User talk:Fosil
User page[edit]
nice page! --The Holy Dragons 08:52, 2 March 2011 (UTC)
- And I think your userboxes are awesome! Mind if I use them as a menu on my talk page? :) — Orrery 09:52, 2 March 2011 (UTC)
- ^ +1. Very nice design on the userboxes. I was currently working on something similar, though not exactly. Good work! - Infinite - talk 13:36, 2 March 2011 (UTC)
- You guys really think so? Shiny! Of course I don't mind. :) I was thinking of making variant versions of this: as in darker grey, or perhaps in colours of the professions? Thoughts on this? --Quiesce 21:50, 2 March 2011 (UTC)
- In addition, if any particular code-saavy individual could spruce up the template--as in add customisable parameters--feel free to do so; as long as it doesn't break it, of course. --Quiesce 21:56, 2 March 2011 (UTC)
- From a personal perspective I'd appreciate the darker grey color, and the idea of profession colored userboxes seem quite useful as well. So I say go for it! — Orrery 22:09, 2 March 2011 (UTC)
- In addition, if any particular code-saavy individual could spruce up the template--as in add customisable parameters--feel free to do so; as long as it doesn't break it, of course. --Quiesce 21:56, 2 March 2011 (UTC)
- You guys really think so? Shiny! Of course I don't mind. :) I was thinking of making variant versions of this: as in darker grey, or perhaps in colours of the professions? Thoughts on this? --Quiesce 21:50, 2 March 2011 (UTC)
- ^ +1. Very nice design on the userboxes. I was currently working on something similar, though not exactly. Good work! - Infinite - talk 13:36, 2 March 2011 (UTC)
Userboxes[edit]
I may just be abandoning them... They were kind of ugly. I like what I did with my userpage now, though. Its so shiny. :) --Quiesce 06:25, 3 March 2011 (UTC)
- I thought they were quite beautiful. Although you new userpage isn't bad either. Eive 06:46, 3 March 2011 (UTC)
Not to complicate things[edit]
But I want to inform you that your user page design (which is lovely, actually) is highly dependent on the width of one's screen. It can look very messy on other resolutions. And whilst that does not primarily have to concern you, it can make things hard to read. Just sharing! :) - Infinite - talk 20:19, 9 March 2011 (UTC)
- I was thinking of that, actually. Trying to fix things at the moment. Gah, coding. I might even revert to a fluid layout with text/icons only. --Quiesce 20:22, 9 March 2011 (UTC)
- It should now look much better on other resolutions. Sorry about the mess that was. --Quiesce 21:22, 9 March 2011 (UTC)
Graphic Novel[edit]
I’ve been (secretly) stalking your user page ever since its creation and I must say that this graphic novel you are making seems like a great idea! I am quite fascinated by character stories myself, and such I would love to help in any way I can.
- I am strongly leaning towards assisting as well. Sounds like a brilliant way to enjoy the game to the fullest. :) - Infinite - talk 16:13, 22 June 2011 (UTC)
- You secret secret stalker, you. And Infinite, I've had your characters in mind since inception--I had a good hunch you would be interested. Mwahaha, I have puppeteers! To the applicants: All you would have to do is supply the character, be where the action is, and pose around to get good shots. (Whether than includes moving, using emotes, skills, objects, etc--much like capturing action stills from a movie.) I don't have all the details figured out at the moment, but I'm truly looking forward to it! --Quiesce 16:25, 22 June 2011 (UTC)
- Just drop the whispers/mails/comments/etc. whenever and for whatever you need. I'm sure I will be present asap (and that is quite flattering, mind you). :) - Infinite - talk 16:27, 22 June 2011 (UTC)
- Great! I suppose I should put forth my character ideas? Oh, and those involved are more than welcome to pitch additional story arcs. It would be silly to believe I could do this alone... I admit, I'm not very good at writing, but that doesn't stop me from trying. :) --Quiesce 16:38, 22 June 2011 (UTC)
- Well, count me in as well! Just leave a little note on my talk page whenever you need any help :) 16:41, 22 June 2011 (UTC)
- Well, count me in as well! Just leave a little note on my talk page whenever you need any help :)
- Great! I suppose I should put forth my character ideas? Oh, and those involved are more than welcome to pitch additional story arcs. It would be silly to believe I could do this alone... I admit, I'm not very good at writing, but that doesn't stop me from trying. :) --Quiesce 16:38, 22 June 2011 (UTC)
- Just drop the whispers/mails/comments/etc. whenever and for whatever you need. I'm sure I will be present asap (and that is quite flattering, mind you). :) - Infinite - talk 16:27, 22 June 2011 (UTC)
- You secret secret stalker, you. And Infinite, I've had your characters in mind since inception--I had a good hunch you would be interested. Mwahaha, I have puppeteers! To the applicants: All you would have to do is supply the character, be where the action is, and pose around to get good shots. (Whether than includes moving, using emotes, skills, objects, etc--much like capturing action stills from a movie.) I don't have all the details figured out at the moment, but I'm truly looking forward to it! --Quiesce 16:25, 22 June 2011 (UTC)
(Reset indent) I'm interested as well. Count me and one of my future characters in if there's any room left. Mediggo 15:10, 30 August 2011 (UTC)
- Intresting indeed. I started doing this for GW1 (or at least I took a lot of screenshots and thought they might be used some day). In the end I never finished it because I kept rewriting my characters and the story, and it was all in my head so I still had it. Should you wish to discuss characters or anything my Talk Page is always open :) Chad 16:59, 30 August 2011 (UTC)
- I thought of doing it for GW1, as well. However the character models are far too "stiff" to work with. There honestly isn't much posing possible outside heavy editing, which is very daunting. And by the time you finish all of that successfully, you probably could have drawn what you envisioned by hand. For GW2, I truly hope character models are more... flexible and emotive. And, well, if not--I'll still try. --Quiesce 17:57, 30 August 2011 (UTC)
Will you help?[edit]
I have the basic character portraits in my head, yet I am unable to put it to paper. I was wondering if you would share how you organize your details (qualities, drawbacks, goals etc.) about you characters in your text editor because I cannot seem to figure it out? — astronomy 10:15, 2 September 2011 (UTC)
- I do it very simply. I use Notepad++ currently, and list these attributes on a line-by-line basis. However I have given thoughts to switching over to a spreadsheet program to begin sorting my story and character events in a timeline kind of thing. (You could use Windows Notepad/Wordpad, OpenOffice programs, whatever you are most comfortable with.)
- There are many ways to go about it. And there is no "correct" way. As long as it suites you and gets the job done. I've also toyed with the idea of putting all of the content I have into an offline website, that I can interlink with hyperlinks and ease of navigation. I also have a small personal wiki that I've yet to utilize that is an option. You might be able to see if you find some free personal offline wiki of your own?
- But, if you are not familiar with web design, this may not be for you. Then again, you could look up various free website templates (I could point out a few for you) and just edit n' go from there. However, using the offline web medium may be distracting, when you go about coding.
- So, in the end, perhaps the best option is also the simplest: Text editor or spreadsheet program. Or heck, use them together! Put all of your character and story content into a text editor, and leave the timeline to the spreadsheet?
- By the way, I have more yet to tell you about writing, but maybe you would like to solve this first? --Quiesce 16:21, 2 September 2011 (UTC)
- Oh, in all of that, I never shared "how"--only "what." Well, I put their name (full name if applicable) and any nickname they may have first. You could then put race/profession should you choose, but I put that into my first line, which will describe them briefly. Here is the best of my first-liners:
“An outspoken extroverted Asuran warrior that goes against everything "normal" to the average Asura. Plump and food-loving, she flaunts an abnormal fondness for attractive male "bookah."
— Excerpt from "Biography of Silzza"
- See, although it is rough, it sums up the character in one line, and details their race and profession, and even hints at one of her crafts! Cute, eh? After more character/story fluff lines, I go on to give each a line for 'Qualities,' 'Drawbacks,' 'Goals,' and finally 'How to beat the living crap out of this character.'
- Its true, you want your character to suffer, because then your reader will suffer too. Perhaps they will hate you for it, but either way, you invoked emotion from your reader, and that is what you want. Also, the reader will feel better about that character after he or she achieves victory or cheats death or whatever negatives you throw at them.
- And how do you figure out how to "beat the living crap out of them?" Why, take a gander at their drawbacks, and sometimes qualities. Then, you extort and warp them into malicious plots, twists, and hooks that ultimately hamper them from completing their goals. (Gosh, writers can be so deliciously evil, whilst having fun!) Here is Grimoilt's "crush" line: "Reveal his secrets; Disgrace him among his warband or others; Enforce solitude (even without his "spirit friend");" Its quick, its dirty, nothing is set in stone--ripe for editing.
- Understand? Feel free to ask more! --Quiesce 16:50, 2 September 2011 (UTC)
- Yes, I do understand! I now have a structure and once again I have you to thank. Although I am rather versed in the ways of web design I prefer to keep it simple (at least in the beginning). I like the thought of a spreadsheet program, and I will most likely make use of it once I have written a more detailed bundle of text.
- Your character stories continue to amaze me! There seems to be so much thought and soul behind every single line that you assign them and I can’t wait for you to publish your work. So once again, thank you. I hope you understand what a fantastic helper you are. — astronomy 09:35, 4 September 2011 (UTC)
Nice art[edit]
You has them. Care to enlighten me how you made it all? Mediggo 06:40, 9 September 2011 (UTC)
- Eh, I've done better... But, thank you! All of that which you see on Elfwood was done for my friend's Dungeons and Dragons campaign. The DM would give me a concept--and I would illustrate it. I use the Gimp graphic program, with the help of a Wacom tablet. After several hours (or less), many layers and an occasional restart, the deadline is there whether it looks nice or not. Sometimes, I enjoy the creations. Other times, its kind of a chore--and I tend to cringe when I look at it. (Especially when I'm pressed for time and not particularly fond of the concept.) That, as they say, is that. --Quiesce 19:25, 9 September 2011 (UTC)
- I am madly in love with your planar gem circle. It's like... amazing. Aqua (T|C) 01:11, 15 September 2011 (UTC)
- Thank you! That is my favorite as well. Mainly because it is probably the best... I hope to illustrate some GW2 pieces. But, better! I already have some ideas, too. --Quiesce 20:49, 15 September 2011 (UTC)
- I am madly in love with your planar gem circle. It's like... amazing. Aqua (T|C) 01:11, 15 September 2011 (UTC)
From an old friend.[edit]
Hi mate, long time no see! How have you been? :) — astronomy 16:15, 17 December 2011 (UTC)
- Hey Astronomy! In all honesty, I have lost some steam and motivation for GW2 writing as of late. Although, I have been busy with another project. Fortunately, it is also a writing exercise, so I forsee some sneaky plot/character overlapping between it and my GW2 writing. I hope, in time, I will find my way back to GW2. But enough of that, what about you? I see you cleared your userspace once more?--Quiesce 04:01, 24 December 2011 (UTC)
- Haha, well, yes... Everything pertaining to the game has consumed much more time than I dare admit, and thus I decided to step back and return only when the game itself lies in my hands. I guess you can call it a lack of motivation as well. I keep on dreaming though, conjuring up and exploring my visions and thoughts in my head (dare I say I'm progressing?), but that is where they remain--at least for now. :) — astronomy 22:06, 3 January 2012 (UTC)
Curiousity killed the charr[edit]
Hey Fosil, I was wondering if you still had the intention to join Dirge Warband. I know it's been over a year ago since I formed it, but I only just today had it restored to my account. Either way, I hope to see you in-game. :) - Infinite - talk 11:49, 28 August 2012 (UTC)