User talk:Erasculio/Reviews

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I will just say this about Dragon Age: Origins, because it's something I enjoyed back in day: The weapon bugs for warriors and rogues were fixed shortly after release. And it does matter which spells you pick for your mage, since you can't get higher tier spells without learning lower tier spells, and you need to balance your spell trees a little more, unlike in Guild Wars. But of course mages were little too good in that game, compared to others. Still, you need at least one character per class in your party, and one wild card. Party full of mages is a glass cannon. Mediggo 08:37, 19 July 2011 (UTC)


Every tried portal/portal2?, if so, you doing a review on them?--NeilUser Neil2250 sig icon5 Anti.png 13:36, 11 September 2011 (UTC)

Some thoughts[edit]

I didn't play all the games, so I won't be able to comment on everything, but here's my 2 cents:

  • Force unleashed: I only played the second one, and I kinda missed the story line of the first one, but I found it to be quite enjoyable, albeit with a bit stereotypical SW plot. I did play it on the wii, and there the controls usually weren't an issue, but I do remember that the camera angles could be quite annoying as in not showing you the object you had to use some force power on to continue, no matter how much you ran around trying to change it. Another was the fact that it sometimes didn't target the right things, so I'd say some flaws were brought over from the first one. All in all I found the game pretty enjoyable, with interesting boss fights (much better than what you describe here from the first).
  • Dragon age origins: I loved this game at first. Then I played through the game some more, and I found that most of it was just more of the same. Yeah, the story is kinda nice I guess, but still too stereotypically fantasy without anything original. The fights were much of the same all over again, and scaled up with the player way too much. It's a hard game, and sometimes I kept dying on an ambush while I was travelling, simply because I had to face a horde of roughly 20 darkspawn attacking at the same time. If I didn't keep healing my warriors with my 2 mages, they died and the mages were mincemeat. If I ignored healing them and spewed fireballs, Ice bursts and whatever, my warriors died and my mages got killed before they could kill the enemy. In the end I just got bored with the game and I still haven't finished it, despite some interesting quests, systems etc. After doing the dwarves and the elves and the whole (mage only I'm guessing) possessed child castle thing, I went to the big city, and I just cba to continue really.
  • ME2: I fully agree.
  • Deus Ex HR: One small correction: you could use the cloak system to walk through the laser beams without getting detected. I personally never bothered with the cloaking at all, despite having a stealth/non-lethal oriented character (at first). One of my main concerns with the game was that by the end of the game, you could have almost all of the augmentations, so there wasn't much diversity. With my non-lethal character I could have just as well grabbed a machine gun or shotgun and charged every single enemy in the last few missions. They should have expanded on it and made it branch out a lot more imo. The story was predictable indeed (I saw the whole patient X reveal coming from miles away), but nonetheless still engaging. About finding ammo, that was only the problem with non-lethal, and I almost always used take-downs anyway (one of my favourite augs was the double take-down, despite some bugs like it not working if one of the targets was sitting down), while lethal ammo was just scavenging corpses' weapons. I had another big concern, but I forgot about it while typing. Might remember it later and add it :D
  • Skyrim: Much of your criticism is correct, and as a destruction mage (at first) I found it incredibly annoying that I wasted a bunch of perks after I made me a set of "cast destruction for free" armour set, and that my damage was limited to the spell I used (thunderbolt, since the master level magic is awesome but highly impractical). The interface was terribly annoying indeed, but I must somewhat disagree with the dungeons. I found the design to be rather well done. There's no more "generic cave" like in Oblivion. Granted, some parts look similar or the same, but it's the architecture. The bosses were a bit of a let-down indeed, but most were still highly annoying with there fully powered fuss ro dah...
The most annoying bug I had was an NPC simply vanishing, preventing me from continuing a quest, while earlier in the quest there already was a bug with the quest log not updating and it kept pointing towards a guy I already talked to (and still does, even now). All in all, I love the game, but I kinda grew tired of it by now (being level 73 and with I think more than 50 hours of gameplay).

For the anime, I only saw the first half of noir, where I got bored because nothing actually happened. So yeah, they just killed an important woman of the mysterious organisation hunting them, but you still don't know anything at all of what's happening. That's when I stopped watching. As for Death note, I read the mangas and loved them. There are some somewhat less interesting moments, but others more than make up for it. I started watching the anime, but I had already heard that it sticks to the manga pretty closely, and after going through episode one, I quit because I found it very boring to go through the same story again but with a much slower pacing than if I read the manga. I also saw half of eureka seven, but I somehow stopped (can't even recall why), so I should pick up on that one again.
And .hack... Well, you haven't made a review yet, but I loved it. Brilliant soundtrack, strange and intriguing story. My only regret about the whole .hack series is that you kinda have to play the games to properly understand everything, but luckily my brother got his hands on videos of all the ingame cutscenes from all the main storyline games. All in all, my favourites were .hack//roots and .hack//G.U. but //sign was still very good (especially nice if you do some background reading and find out that Haseo's player is the same guy as the one that plays Sora in //Sign with the memories from //Sign lost because of the *spoiler*coma, but in his adolescence. --TalkpageEl_Nazgir 14:58, 16 January 2012 (UTC)

Anime reviews[edit]

I enjoyed reading your anime reviews. You have Code Geass as a heading, but no text beneath right now; I'd be interested in hearing what you thought of it. I recommend Madoka Magica if you haven't seen it already.

I posted a similar list of my own a couple of months ago: http://ianiceboy.livejournal.com/271831.html -- Dashface User Dashface.png 05:50, 16 May 2012 (UTC)

Was interesting to see your list of animes. You seem to have watched a lot of the old ones. --Xeeron 15:32, 16 August 2012 (UTC)