User:Yandere/RPG

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Ok, let's start with the easy thing, obviously is the class of your character something which is tied to the game world. A Mesmer is a Mesmer and a Guardian a Guardian. So obviously we want a class based system. Also it is nice when you can create your video game character in the tabletop and vice versa.

Sencond thought 80 level is a bit much for pen and paper but you usually are stuck with trait distribution in steps of 5 anyway so we can go for 16 = 80/5 levels. A bit odd probably something that we want to revisit later.

So 5 races, 8 professions and 16 level sounds like a plan. So obviously we wanna try to follow the guild wars 2 combat system a bit. Some weapon skills some utility skills. I would skrap the learning by doing method of the game, and would go for a more level dependent approch.

level benefit
1 1st weapon skill
healing skill
2 1st utility skill
3 2nd weapon skill
4 2nd utility skill
5 3rd weapon skill
6 elite skill

Yes I know this is one utility skill and 2 weapon skills less than the video game offers, but the video game does the book keeping for us and here we have to do it ourself. So less powers more action, something I learned in 4th Edition DnD.

The 10 level after the first 6 wouldn't bring new skills to the table but perhaps I translate the trait system, and than these extra levels obviously would be interesting for this. Also we still have the non-combat aspect to take care of. For tose of you who are familiar with attributes in RPGs... I am not so sure if I want to include these at all.

Well, these are the first thoughts and it is a long way to a first draft, but it is late and I am tired.