User:Erasculio/List of elementalist specialization skills

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List of Weaver Skills[edit]

Profession Mechanic[edit]

Weavers can be attuned to two elements at once. When attuning to a new element, the current main-hand attunement switches to the off hand, while the new attunement is placed on the main hand. You can attune to the same element twice in a row, resulting in a typical single-attunement skill bar.

The main-hand attunement specifies skills in slots 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order.

Weapon Skills[edit]

Skill Type Activation.png Tango-recharge-darker.png Description

Sword[edit]

Fire Attunement.png
 Fire Attunement
1
Fire Strike.png
 Fire Strike
0.5½ Build elemental flames into your sword and strike your enemies.
 Damage.png Damage: 242 (0.66)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Fire Strike, Fire Swipe, Searing Slash (weaver)Redirect Arrow.png
Fire Swipe.png
 Fire Swipe
0.5½ Heat your sword a second time and strike your enemies for increased damage.
 Damage.png Damage: 282 (0.77)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Fire Strike, Fire Swipe, Searing Slash (weaver)Redirect Arrow.png
Searing Slash (weaver).png
 Searing Slash
0.75¾ Heat your sword a final time and use the full power of your flames to sear enemies and ignite them.
 Damage.png Damage: 458 (1.25)?
 Burning.png Burning (6s): 786 Damage
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
2
Flame Uprising.png
 Flame Uprising
0.75¾ 8 Jump forward and deliver a fiery blast to the area.
 Damage.png Initial Damage: 550 (1.5)?
 Damage.png Field Damage: 183 (0.5)?
 Burning.png Initial Burning (4s): 524 Damage
 Number of targets.png Number of Targets: 5
 Duration.png Duration: 2s
 Interval.png Interval: 1s
 Radius.png Radius: 180
 Combo.png Combo Field: Fire
 Combo.png Combo Finisher: Leap
 Range.png Range: 450
3
Cauterizing Strike.png
 Cauterizing Strike
0.75¾ 15 Stab your foe with full force, dealing bonus damage against burning enemies.
 Damage.png Damage vs. Burning: 855 (2.33)?
 Damage.png Damage: 642 (1.75)?
 Burning.png Burning (8s): 1048 Damage
 Number of targets.png Number of Targets: 5
 Range.png Range: 180
Water Attunement.png
 Water Attunement
1
Seiche.png
 Seiche
0.5½ Imbue your blade with water, healing yourself for each target you strike.
 Damage.png Damage: 121 (0.33)?
 Healing.png Healing: 66 (0.05)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Seiche, Clapotis, Breaking WaveRedirect Arrow.png
Clapotis.png
 Clapotis
0.5½ Deliver a second strike that heals you for each target it hits.
 Damage.png Damage: 165 (0.45)?
 Healing.png Healing: 66 (0.05)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Seiche, Clapotis, Breaking WaveRedirect Arrow.png
Breaking Wave.png
 Breaking Wave
0.75¾ Strike your enemies and unleash a wave that heals allies.
 Damage.png Damage: 242 (0.66)?
 Healing.png Healing: 330 (0.1)?
 Radius.png Radius: 240
 Range.png Range: 130
2
Riptide.png
 Riptide
1 12 Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
 Damage.png Damage (2x): 294 (0.8)?
 Healing.png Healing: 216 (0.18)?
 Healing.png Healing: 165 (0.10)?
 Regeneration.png Regen (5s): 650 Heal
 Number of targets.png Number of Enemy Targets: 3
 Number of targets.png Number of Allied Targets: 5
 Miscellaneous effect.png Pulses: 5
 Duration.png Duration: 4s
 Evade.png Evade: 10.75¾s
 Combo.png Combo Field: Water
3
Aqua Siphon.png
 Aqua Siphon
0.75¾ 15 Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies.
 Damage.png Damage: 275 (0.75)?
 Healing.png Healing: 1,770 (0.5)?
 Regeneration.png Regen (5s): 650 Heal
 Number of targets.png Number of Allied Targets: 5
 Radius.png Radius: 240
 Range.png Range: 180
Air Attunement.png
 Air Attunement
1
Charged Strike.png
 Charged Strike
0.5½ Strike your foe with shocking force.
 Damage.png Damage: 282 (0.77)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Charged Strike, Polaric Slash, Call LightningRedirect Arrow.png
Polaric Slash.png
 Polaric Slash
0.5½ Deliver a second strike, gaining swiftness.
 Damage.png Damage: 323 (0.88)?
 Swiftness.png Swiftness (2s): 33% Movement Speed
 Range.png Range: 130
1 Charged Strike, Polaric Slash, Call LightningRedirect Arrow.png
Call Lightning.png
 Call Lightning
0.75¾ Deliver the final attack, calling lightning strikes onto enemies.
 Damage.png Primary Strike Damage: 367 (1.0)?
 Damage.png Lightning Strike Damage: 156 (0.425)?
 Miscellaneous effect.png Maximum Impacts: 3
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
2
Polaric Leap.png
 Polaric Leap
0.5½ 15 Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
 Damage.png Damage: 121 (0.33)?
 Super Speed.png Superspeed (3s):  Movement speed is greatly increased.
 Daze.png Daze: 0.25¼ seconds
 Combo.png Combo Finisher: Leap
 Range.png Range: 600
3
Quantum Strike.png
 Quantum Strike
0.75¾ 16 Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time.
 Damage.png Initial Attack: 183 (0.5)?
 Damage.png Lightning Strike Damage (8x): 1,248 (3.4)?
 Vulnerability.png9 Vulnerability (8s): 9% Incoming Damage, 9% Incoming Condition Damage
 Range.png Range: 180
Earth Attunement.png
 Earth Attunement
1
Crystal Slash.png
 Crystal Slash
0.5½ Strike your opponent with your serrated blade.
 Damage.png Damage: 242 (0.66)?
 Bleeding.png Bleeding (4s): 88 Damage
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Crystal Slash, Crystalline Strike, Crystalline SunderRedirect Arrow.png
Crystalline Strike.png
 Crystalline Strike
0.5½ Attack enemies with a second vicious attack.
 Damage.png Damage: 282 (0.77)?
 Bleeding.png Bleeding (4s): 88 Damage
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
1 Crystal Slash, Crystalline Strike, Crystalline SunderRedirect Arrow.png
Crystalline Sunder.png
 Crystalline Sunder
0.75¾ Unleash a final crushing blow.
 Damage.png Damage: 367 (1.0)?
 Bleeding.png Bleeding (8s): 176 Damage
 Crippled.png Cripple (3s): -50% Movement Speed
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
2
Earthen Vortex.png
 Earthen Vortex
0.75¾ 10 Burrow into the ground, then erupt with earth-shattering force.
 Damage.png Damage: 458 (1.25)?
 Bleeding.png2 Bleeding (8s): 352 Damage
 Crippled.png Cripple (3s): -50% Movement Speed
 Evade.png Evade: 1s
 Number of targets.png Number of Targets: 3
 Combo.png Combo Finisher: Blast
 Range.png Range: 180
3
Rust Frenzy.png
 Rust Frenzy
0.5½ 15 Strike your enemies with deadly force.
 Damage.png Damage (8x): 968 (2.64)?
 Bleeding.png8 Bleeding (4s): 704 Damage
 Number of targets.png Number of Targets: 3
 Range.png Range: 130

Dual Attacks[edit]

Skill Type Activation.png Tango-recharge-darker.png Description

Sword[edit]

Fire Attunement
Water Attunement
Fire + Water
3
Twin Strike.png
 Twin Strike
Dual Attack 0.75¾ 10 Quickly strike enemies in front of you with the extreme nature of fire and water.
 Damage.png Initial Strike: 183 (0.5)?
 Damage.png Second Strike: 550 (1.5)?
 Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
 Burning.png Burning (8s): 1048 Damage
 Number of targets.png Number of Targets: 3
 Range.png Range: 130
Fire Attunement
Air Attunement
Fire + Air
3
Pyro Vortex.png
 Pyro Vortex
Dual Attack 0.5½ 12 Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit.
 Damage.png Initial Strike: 367 (1.0)?
 Damage.png Damage: 121 (0.33)?
 Burning.png Burning (2s): 262 Damage
 Number of targets.png Number of Targets: 3
 Number of targets.png Targets per Field: 1
 Miscellaneous effect.png Pulses: 8
 Duration.png Duration: 20.5½s
 Radius.png Radius: 90
 Range.png Range: 130
Fire Attunement
Earth Attunement
Fire + Earth
3
Lava Skin.png
 Lava Skin
Dual Attack 0.25¼ 18 Cover yourself in an increasing barrier while dealing damage to nearby enemies.
 Damage.png Damage: 121 (0.33)?
 Barrier.png Initial Barrier: 650 (0.2)?
 Barrier.png Barrier per Pulse: 325 (0.1)?
 Lava Skin.png Molten Armor (5s): Gain barrier over time and pulse damage in the area.
 Burning.png Burning (1s): 131 Damage
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 5
 Interval.png Interval: 1s
 Radius.png Radius: 180
Water Attunement
Air Attunement
Water + Air
3
Shearing Edge.png
 Shearing Edge
Dual Attack 0.5½ 12 Form a frozen blade and spin it toward your enemies.
 Damage.png Damage: 550 (1.5)?
 Chilled.png Chilled (20.5½s): -66% Skill Recharge Rate, -66% Movement Speed
 Number of targets.png Number of Targets: 5
 Range.png Range: 600
Water Attunement
Earth Attunement
Water + Earth
3
Natural Frenzy.png
 Natural Frenzy
Dual Attack 0.5½ 10 Fire a random volley of ice and earth at your enemies.
 Damage.png Damage (8x): 1,288 (3.52)?
 Bleeding.png Bleeding (6s): 132 Damage
 Vulnerability.png Vulnerability (6s): 1% Incoming Damage, 1% Incoming Condition Damage
 Miscellaneous effect.png Number of Hits: 8
 Range.png Range: 600
Air Attunement
Earth Attunement
Air + Earth
3
Gale Strike.png
 Gale Strike
Dual Attack 0.75¾ 20 Strike your enemies, lifting them and creating cyclones at their location.
 Damage.png Damage: 101 (0.275)?
 Bleeding.png5 Bleeding (5s): 550 Damage
 Vulnerability.png5 Vulnerability (5s): 5% Incoming Damage, 5% Incoming Condition Damage
 Float.png Float: 10.25¼ seconds
 Number of targets.png Number of Targets per Cyclone: 1
 Number of targets.png Initial Targets: 3
 Duration.png Cyclone Lifetime: 10.5½s
 Interval.png Interval: 0.5½s
 Radius.png Cyclone Radius: 120
 Range.png Range: 170

Staff[edit]

Fire Attunement
Water Attunement
Fire + Water
3
Pressure Blast.png
 Pressure Blast
Dual Attack 1 15 Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area.
 Damage.png Damage: 404 (1.0)?
 Healing.png Healing: 650 (0.25)?
 Regeneration.png Regen (4s): 520 Heal
 Blinded.png Blindness (4s): Next outgoing attack misses.
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Range.png Range: 1,200
Fire Attunement
Air Attunement
Fire + Air
3
Plasma Blast.png
 Plasma Blast
Dual Attack 0.25¼ 12 Launch a ball of plasma that explodes on impact at your foes.
 Damage.png Damage: 670 (1.66)?
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 180
 Range.png Range: 1,200
Fire Attunement
Earth Attunement
Fire + Earth
3
Pyroclastic Blast.png
 Pyroclastic Blast
Dual Attack 0.75¾ 15 Launch a molten rock that devastates an area.
 Damage.png Impact Damage: 323 (0.8)?
 Damage.png Pulse Damage: 161 (0.4)?
 Burning.png Burning on Impact (3s): 393 Damage
 Burning.png Pulse Burning (1s): 131 Damage
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 4
 Interval.png Interval: 1s
 Radius.png Radius: 180
 Combo.png Combo Field: Fire
 Range.png Range: 1,200
Water Attunement
Air Attunement
Water + Air
3
Monsoon (weaver skill).png
 Monsoon
Dual Attack 0.5½ 20 Launch a hurricane in a direction, healing allies and damaging enemies.
 Damage.png Damage: 101 (0.25)?
 Regeneration.png Regen (3s): 390 Heal
 Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
 Number of targets.png Number of Targets: 5
 Interval.png Interval: 0.25¼s
 Radius.png Radius: 180
 Range.png Range: 1,200
Water Attunement
Earth Attunement
Water + Earth
3
Lahar.png
 Lahar
Dual Attack 0.5½ 20 Create an area that cripples and damages enemies.
 Damage.png Damage (5x): 505 (1.25)?
 Crippled.png Cripple (2s): -50% Movement Speed
 Number of targets.png Number of Targets: 5
 Duration.png Duration: 5s
 Interval.png Interval: 1s
 Range.png Range: 1,200
Air Attunement
Earth Attunement
Air + Earth
3
Pile Driver.png
 Pile Driver
Dual Attack 10.5½ 18 After a short channel, launch a hyper-fast boulder that decimates foes in its path.
 Damage.png Damage: 847 (2.1)?
 Daze.png Daze: 2 seconds
 Number of targets.png Number of Targets: 5
 Pierces.png Pierces
 Combo.png Combo Finisher: Physical Projectile
 Range.png Range: 1,200

Dagger[edit]

Fire Attunement
Water Attunement
Fire + Water
3
Steam Surge.png
 Steam Surge
Dual Attack 0.75¾ 18 Slide to an area, blasting foes with steam while healing nearby allies.
 Damage.png Damage: 550 (1.5)?
 Healing.png Healing: 427 (0.1)?
 Number of targets.png Number of Targets: 5
 Number of targets.png Number of Allied Targets: 5
 Duration.png Duration: 2s
 Interval.png Interval: 0.5½s
 Radius.png Radius: 240
 Evade.png Evade: 0.75¾s
 Combo.png Combo Field: Water
 Range.png Range: 600
Fire Attunement
Air Attunement
Fire + Air
3
Plasma Burst.png
 Plasma Burst
Dual Attack 0.75¾ 15 Burn your foes within a plasma blast.
 Damage.png Damage: 734 (2.0)?
 Burning.png Burning (6s): 786 Damage
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Combo.png Combo Finisher: Blast
Fire Attunement
Earth Attunement
Fire + Earth
3
Ashen Blast.png
 Ashen Blast
Dual Attack 0.5½ 12 Blind your foes with burning ashes.
 Damage.png Damage: 403 (1.1)?
 Burning.png Burning (4s): 524 Damage
 Blinded.png Blindness (3s): Next outgoing attack misses.
 Number of targets.png Number of Targets: 5
 Range.png Range: 300
Water Attunement
Air Attunement
Water + Air
3
Katabatic Wind.png
 Katabatic Wind
Dual Attack 0.25¼ 18 Release a frigid wind that damages foes.
 Damage.png Damage: 323 (0.88)?
 Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
 Regeneration.png Regen (4s): 520 Heal
 Daze.png Daze: 10.5½ seconds
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Combo.png Combo Finisher: Blast
Water Attunement
Earth Attunement
Water + Earth
3
Mud Slide.png
 Mud Slide
Dual Attack 1 20 Trip your foes with mud as you slide past them.
 Damage.png Damage: 55 (0.15)?
 Miscellaneous effect.png Number of Hits per Target: 1
 Knockdown.png Knockdown: 2 seconds
 Duration.png Mud Duration: 3s
 Radius.png Radius: 45
 Miscellaneous effect.png Blast Radius: 180
 Evade.png Evade: 0.5½s
 Range.png Range: 450
Air Attunement
Earth Attunement
Air + Earth
3
Grinding Stones.png
 Grinding Stones
Dual Attack 0.5½ 18 Shred foes with a storm of stones. Take reduced damage while the storm is active.
 Damage.png Damage (6x): 606 (1.65)?
 Damage.png Damage Reduced: 25%
 Bleeding.png6 Bleeding (6s): 792 Damage
 Grinding Stones.png Grinding Stones (3s): Take reduced physical damage
 Number of targets.png Number of Targets: 3
 Duration.png Duration: 3s
 Interval.png Interval: 0.5½s
 Radius.png Radius: 180

Scepter[edit]

Fire Attunement
Water Attunement
Fire + Water
3
Fiery Frost.png
 Fiery Frost
Dual Attack 0.75¾ 15 Launch a fire and ice bolt while evading.
 Damage.png Damage: 403 (1.1)?
 Burning.png Burning (4s): 524 Damage
 Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
 Evade.png Evade: 1s
 Range.png Range: 1,200
Fire Attunement
Air Attunement
Fire + Air
3
Plasma Beam.png
 Plasma Beam
Dual Attack 10.25¼ 18 Fire a superheated jet of plasma at your foe.
 Damage.png Damage (5x): 1,010 (2.75)?
 Damage.png Damage (5x): 805 (2.2)?
 Number of targets.png Number of Targets: 3
 Range.png Range: 900
Fire Attunement
Earth Attunement
Fire + Earth
3
Fracturing Strike.png
 Fracturing Strike
Dual Attack 1 12 Call a meteor from the sky that crashes to the ground, creating an eruption of magma.
 Damage.png Damage (2x): 564 (1.54)?
 Vulnerability.png6 Vulnerability (8s): 6% Incoming Damage, 6% Incoming Condition Damage
 Burning.png2 Burning (3s): 786 Damage
 Range.png Range: 900
Water Attunement
Air Attunement
Water + Air
3
Glacial Drift.png
 Glacial Drift
Dual Attack 0.75¾ 15 Whirl air and ice together, sending out a supercooled projectile that chills enemies it strikes.
 Damage.png Damage: 367 (1.0)?
 Chilled.png Chilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
 Number of targets.png Number of Targets: 5
 Range.png Range: 900
Water Attunement
Earth Attunement
Water + Earth
3
Stone Tide.png
 Stone Tide
Dual Attack 0.75¾ 15 Bleed your foe with ice and sharpened stones.
 Damage.png Damage (8x): 440 (1.2)?
 Bleeding.png8 Bleeding (3s): 528 Damage
 Vulnerability.png8 Vulnerability (3s): 8% Incoming Damage, 8% Incoming Condition Damage
 Number of targets.png Number of Targets: 5
 Duration.png Duration: 2s
 Interval.png Interval: 0.25¼s
 Radius.png Radius: 180
 Range.png Range: 900
Air Attunement
Earth Attunement
Air + Earth
3
Earthen Synergy.png
 Earthen Synergy
Dual Attack 0.75¾ 20 Smite your enemies with the earth and sky, dealing damage from below and then stunning from above.
 Damage.png Initial Damage: 282 (0.77)?
 Damage.png Secondary Damage: 121 (0.33)?
 Stun.png Stun: 10.5½ seconds
 Number of targets.png Number of Targets: 3
 Radius.png Radius: 120
 Range.png Range: 900

Slot Skills[edit]

Healing[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
Aquatic Stance.png
 Aquatic Stance
Stance 0.75¾ 4 Striking a foe causes water to erupt from them, healing your nearby allies.
 Healing.png Initial Heal: 2,640 (0.6)?
 Healing.png Stance Heal: 573 (0.2)?
 Aquatic Stance.png Aquatic Stance (5s): Heal allies around enemies you strike.
 Number of targets.png Number of Targets: 5
 Duration.png Strike Heal Cooldown: 1s
 Maximum Count.png Maximum Count: 2
 Count Recharge.png Count Recharge: 20s
 Radius.png Radius: 240

Utility[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
Primordial Stance.png
 Primordial Stance
Stance 5 Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice.
 Damage.png Damage: 88 (0.33)?
 Fire Attunement.png Burning.png Burning (3s): 393 Damage
 Water Attunement.png Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
 Air Attunement.png Vulnerability.png8 Vulnerability (3s): 8% Incoming Damage, 8% Incoming Condition Damage
 Earth Attunement.png Bleeding.png2 Bleeding (8s): 352 Damage
 Primordial Stance.png Primordial Stance (5s): Deal damage and inflict conditions based on your current attunements.
 Number of targets.png Number of Targets: 5
 Maximum Count.png Maximum Count: 2
 Count Recharge.png Count Recharge: 25s
 Interval.png Interval: 1s
 Radius.png Radius: 180
Stone Resonance.png
 Stone Resonance
Stance 5 Enter an earthen state, gaining barrier periodically over the course of the stance.
 Barrier.png Barrier: 1,069 (0.15)?
 Stone Resonance.png Stone Resonance (5s): Periodically gain shield
[sic]
.
 Miscellaneous effect.png Pulses: 5
 Maximum Count.png Maximum Count: 2
 Count Recharge.png Count Recharge: 50s
 Interval.png Interval: 1s
Unravel.png
 Unravel
Stance 5 Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns.
 Fire Attunement.png Might.png5 Might (5s): 150 Power, 150 Condition Damage
 Water Attunement.png Vigor.png Vigor (5s): 50% Endurance Regeneration
 Air Attunement.png Fury.png Fury (5s): 20% Critical Chance
 Earth Attunement.png Protection.png Protection (5s): -33% Incoming Damage
 Unravel.png Unravel (5s): Fully attune to elements and temporarily lose dual attacks.
 Count Recharge.png Recharge Reduced: 100%
 Maximum Count.png Maximum Count: 2
 Count Recharge.png Count Recharge: 25s
Twist of Fate.png
 Twist of Fate
Stance 1 5 Break stun, then spin and briefly evade attacks.
 Super Speed.png Superspeed (10.5½s):  Movement speed is greatly increased.
 Evade.png Evade: 1s
 Maximum Count.png Maximum Count: 2
 Count Recharge.png Count Recharge: 40s
 Breaks stun.png Breaks Stun

Elite[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
Weave Self.png
 Weave Self
Stance 0.75¾ 90 Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
 Fire Attunement.png Woven Fire.png Woven Fire: 20% Condition Damage
 Water Attunement.png Woven Water.png Woven Water: 20% Boon Duration, 20% Outgoing Heal Effectiveness
 Air Attunement.png Woven Air.png Woven Air: 50% Movement Speed
 Earth Attunement.png Woven Earth.png Woven Earth: -20% Incoming Damage
 Weave Self.png Weave Self (20s): Gather the elements to become the ultimate being.
 Weave Self.png Perfect Weave (10s): 20% Boon Duration, 20% Outgoing Heal Effectiveness, 20% Condition Damage, -20% Incoming Damage, 50% Movement Speed
 Count Recharge.png Recharge Time: 2s
Weave Self, Tailored VictoryRedirect Arrow.png
Tailored Victory.png
 Tailored Victory
0.75¾ Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you.
 Damage.png Damage: 199 (0.75)?
 Float.png Float: 20.5½ seconds
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 360
 Miscellaneous effect.png Unblockable

List of Tempest Skills[edit]

Profession Mechanic[edit]

Overload is a profession mechanic exclusive to Tempests that grants additional skills while in each attunement, causing an effect while the Tempest channels it and for a short period afterwards. Each overload skill is able to be used after 5 seconds in the attunement. Overloading increases the recharge of the attunement when swapping to a different attunement.

Skill Type Activation.png Tango-recharge-darker.png Description
Fire Attunement.png
 Fire Attunement
Overload Fire.png
 Overload Fire
Overload 4 20 Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
 Damage.png Pulse Damage: 330 (0.9)?
 Damage.png Pulse Damage: 367 (1.0)?
 Burning.png Pulse Burning (3s): 393 Damage
 Might.png Pulse Might (16s): 30 Power, 30 Condition Damage
 Might.png Pulse Might (12s): 30 Power, 30 Condition Damage
 Duration.png Duration: 5s
 Interval.png Interval: 1s
 Breaks stun.png Breaks Stun
 Combo.png Combo Field: Fire
 Combo.png Combo Finisher: Whirl
 Range.png Range: 180
[sic]
Water Attunement.png
 Water Attunement
Overload Water.png
 Overload Water
Overload 4 20 Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
 Healing.png Healing: 392 (0.2)?
 Healing.png Final Healing: 3,220 (0.75)?
 Regeneration.png Regen (8s): 1,040 Heal
 Vigor.png Vigor (5s): 50% Endurance Regeneration
 Miscellaneous effect.png Conditions Removed per Pulse: 1
 Number of targets.png Number of Allied Targets: 10
 Miscellaneous effect.png Water Attunement Recharge: 20s
 Interval.png Interval: 1s
 Radius.png Radius: 360
 Breaks stun.png Breaks Stun
Air Attunement.png
 Air Attunement
Overload Air.png
 Overload Air
Overload 4 20 Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
 Damage.png Damage: 262 (0.715)?
 Damage.png Damage: 281 (0.765)?
 Overload Air.png Static Charge (10s): Your next attack delivers a lightning strike.
 Vulnerability.png Vulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
 Number of targets.png Number of Targets: 3
 Duration.png Field Duration: 4s
 Radius.png Attack Interval: 0.5½s
 Radius.png Radius: 360
 Combo.png Combo Field: Lightning
 Breaks stun.png Breaks Stun
 Range.png Range: 360
Earth Attunement.png
 Earth Attunement
Overload Earth.png
 Overload Earth
Overload 4 20 Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
 Damage.png Damage: 275 (0.75)?
 Crippled.png Cripple (3s): -50% Movement Speed
 Bleeding.png Bleeding (9s): 198 Damage
 Immobile.png Immobilize (4s): Unable to move.
 Protection.png Protection (1s): -33% Incoming Damage
 Stability.png3 Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
 Number of targets.png Number of Targets: 10
 Duration.png Storm Duration: 4s
 Interval.png Interval: 1s
 Radius.png Radius: 240
 Combo.png Combo Finisher: Blast
 Breaks stun.png Breaks Stun

Weapon Skills[edit]

Skill Type Activation.png Tango-recharge-darker.png Description

Warhorn[edit]

Fire Attunement.png
 Fire Attunement
4
Heat Sync.png
 Heat Sync
0.75¾ 30 Give stacks of might to yourself, then spread boons you have to allies.
 Might.png3 Might (10s): 90 Power, 90 Condition Damage
 Fury.png Boon Copied: 20% Critical Chance
 Might.png Boon Copied: 30 Power, 30 Condition Damage
 Miscellaneous effect.png Number of Allied Targets: 10
 Radius.png Radius: 600
 Range.png Range: 600
5
Wildfire.png
 Wildfire
0.75¾ 30 Release a fiery torrent that burns enemies.
 Damage.png Damage: 218 (0.66)?
 Burning.png Burning (20.5½s): 328 Damage
 Duration.png Duration: 8s
 Interval.png Interval: 1s
 Radius.png Radius: 180
 Miscellaneous effect.png Distance: 600
 Combo.png Combo Field: Fire
Water Attunement.png
 Water Attunement
4
Tidal Surge.png
 Tidal Surge
0.25¼ 35 Send out a tidal wave that regenerates and heal
[sic]
allies, then knocks enemies back.
 Damage.png Damage: 330 (1.0)?
 Healing.png Healing: 1,302 (0.5)?
 Regeneration.png Regen (8s): 1,040 Heal
 Knockback.png Knockback: 240
 Miscellaneous effect.png Healing Radius: 360
 Range.png Range: 360
5
Water Globe.png
 Water Globe
0.5½ 35 Blast out a watery orb that heals allies as it travels.
 Healing.png Healing: 470 (0.24)?
 Miscellaneous effect.png Pulses: 4
 Interval.png Interval: 1s
 Radius.png Radius: 240
 Combo.png Combo Field: Water
 Range.png Range: 750
Air Attunement.png
 Air Attunement
4
Cyclone.png
 Cyclone
1 25 Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
 Damage.png Damage: 297 (0.9)?
 Swiftness.png Swiftness (10s): 33% Movement Speed
 Radius.png Pull: 180
 Miscellaneous effect.png Number of Impacts: 9
 Number of targets.png Number of Targets: 3
 Radius.png Radius: 240
 Range.png Range: 750
5
Lightning Orb.png
 Lightning Orb
0.5½ 25 Launch an orb of lightning that fires projectiles at nearby foes.
 Damage.png Damage: 148 (0.45)?
 Vulnerability.png Vulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
 Interval.png Missile Launch Interval: 0.25¼s
 Radius.png Radius: 360
 Range.png Range: 1,200
Earth Attunement.png
 Earth Attunement
4
Sand Squall.png
 Sand Squall
0.75¾ 30 Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
 Magnetic Aura.png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
 Protection.png Protection (2s): -33% Incoming Damage
 Number of targets.png Number of Targets: 10
 Duration.png Duration Increase: 3s
 Radius.png Radius: 600
 Combo.png Combo Finisher: Blast
5
Dust Storm.png
 Dust Storm
0.75¾ 30 Summon a dust storm that inflicts conditions.
 Damage.png Damage: 99 (0.3)?
 Bleeding.png2 Bleeding (10s): 440 Damage
 Blinded.png Blindness (2s): Next outgoing attack misses.
 Miscellaneous effect.png Number of Impacts: 5
 Number of targets.png Number of Targets: 5
 Duration.png Duration: 5s
 Interval.png Interval: 2s
 Radius.png Radius: 180
 Range.png Range: 750

Slot Skills[edit]

Healing[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
"Wash the Pain Away!".png
 "Wash the Pain Away!"
Shout 10.5½ 20 Mists billow out of the player, healing allies that are in range.
 Healing.png First Heal: 2,344 (0.75)?
 Healing.png Second Heal: 1,310 (0.5)?
 Healing.png Third Heal: 660 (0.25)?
 Miscellaneous effect.png Conditions Removed: 1
 Number of targets.png Number of Targets: 5
 Radius.png First Heal Radius: 180
 Radius.png Second Heal Radius: 240
 Radius.png Third Heal Radius: 600

Utility[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
"Feel the Burn!".png
 "Feel the Burn!"
Shout 25 Heat waves blast out from the player, causing damage and granting fire aura to allies.
 Damage.png Damage: 266 (1.0)?
 Might.png3 Might (10s): 90 Power, 90 Condition Damage
 Fire Shield.png Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
 Burning.png Burning (4s): 524 Damage
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Blast Radius: 600
"Eye of the Storm!".png
 "Eye of the Storm!"
Shout 40 Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies.
 Super Speed.png Superspeed (5s):  Movement speed is greatly increased.
 Swiftness.png Swiftness (10s): 33% Movement Speed
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 600
 Breaks stun.png Breaks Stun
"Aftershock!".png
 "Aftershock!"
Shout 0.25¼ 35 Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
 Damage.png Damage (2x): 398 (1.5)?
 Magnetic Aura.png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
 Protection.png Protection (5s): -33% Incoming Damage
 Crippled.png Cripple (6s): -50% Movement Speed
 Immobile.png Immobilize (2s): Unable to move.
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Blast Radius: 240
 Combo.png Combo Finisher: Blast
 Range.png Range: 600
"Flash-Freeze!".png
 "Flash-Freeze!"
Shout 0.25¼ 25 Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
 Damage.png Damage: 186 (0.7)?
 Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
 Regeneration.png Regen (4s): 520 Heal
 Frost Aura.png Frost Aura (4s): -10% Incoming Damage
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 600

Elite[edit]

Skill Type Activation.png Tango-recharge-darker.png Description
"Rebound!".png
 "Rebound!"
Shout 0.25¼ 75 Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
 Healing.png Healing: 2,836 (1.5)?
 Fire Shield.png Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
 Frost Aura.png Frost Aura (4s): -10% Incoming Damage
 Shocking Aura (effect).png Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
 Magnetic Aura.png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
 "Rebound!".png Rebound (5s): Ignore the next lethal blow and receive healing
 Fury.png Fury (5s): 20% Critical Chance
 Number of targets.png Number of Allied Targets: 5
 Radius.png Radius: 600