Template:STDT

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class=" table"

Description[edit]

The Standard Table Design Template is used to give tables across the wiki a similar design, fitting the topic of the main article.

Usage[edit]

{{STDT}}
{{STDT|<type>}}

Parameters[edit]

unnamed parameter 1
Optional. The table class to apply, this determines the color of the table headers, rows and cells. The class chosen should be based on the topic:
  • Any profession title
    • guardian
    • revenant
    • warrior
    • engineer
    • ranger
    • thief
    • elementalist
    • mesmer
    • necromancer
  • Any race name
    • asura
    • charr
    • human
    • norn
    • sylvari
  • Other choices match the coloring scheme of the topic's navigation bars:
    • boon, condition
    • crafting, recipe
    • equip, item
    • location
    • lore
    • mech1, mech2
    • npc
    • promo
    • pve
    • skin

See #Color examples below for the result of each of the above options and a description of when they should be used.

Examples[edit]

Basic use[edit]

{| {{STDT}}
! Heading 1 !! Heading 2 !! Heading 3
|-
! Subheading 1
| 1.1 || 1.2
|-
! Subheading 2
| 2.1 || 2.2
|}
Heading 1 Heading 2 Heading 3
Subheading 1 1.1 1.2
Subheading 2 2.1 2.2

Specific use[edit]

{| {{STDT|sortable mesmer align-right}}
! Heading 1 !! Heading 2 !! Heading 3
|-
! Subheading 1
| 1.1 || 1.2
|-
! Subheading 2
| 2.1 || 2.2
|}
Heading 1 Heading 2 Heading 3
Subheading 1 1.1 1.2
Subheading 2 2.1 2.2

Color examples[edit]

Professions
guardian Profession colors
revenant
warrior
engineer
ranger
thief
elementalist
mesmer
necromancer
Races
asura Racial colors
charr
human
norn
sylvari
Common to professions and/or races
any Things available to any profession/race (for example downed skill Bandage, or environmental weapon skills like asura turret Chain Lightning)
Game mechanics and items
boon Boons: aegis, swiftness, might, etc.
condition Conditions: burning, crippled, immobilized, etc.
crafting All crafting-related themes: disciplines, materials and components
recipe Crafting recipes
equip Equipment: weapons, armor, runes, sigils, etc.
item Other items: junk, food, consumables, etc.
location Locations of different levels: continents, countries, areas
lore Lore-related content: the Elder Dragons, religions, calendars etc.
mech1 Major game mechanics: attributes, achievements, PvP
mech2 Other game mechanics: skills, traits, effects
npc NPC-related tables (e.g. list of scouts in Kryta)
promo Promotional game-related materials, like books, soundtrack etc.
pve PvE tables: dynamic events, renown hearts, personal storyline, dungeons, etc.
skin Skins from the wardrobe