What a good trait
I love using a greatsword on guardian and this trait makes it so worth it --RitLew 14:10, 1 August 2012 (UTC)
- Heal is so weak it doesn't make a difference when it would be useful. There are better Zeal traits out there imho. 192.168.104.81 22:35, 9 September 2012 (UTC)
It heals by how much? Is there any cooldown to it? Does it heal per attack, or per enemy hit, or what?
- No cooldown, the heal is per attack. At level 80 I was healing 22hp per attack, which is almost enough to make a significant difference. 22.214.171.124 19:15, 13 September 2012 (UTC)
- 25 heal per hit at level 80, means you need more than 60 hits to heal 10% health (I see 10% as significant). It's barely worth it if you're using Whirling Wrath in wads of mobs, otherwise it's just not. My problem with this trait is the same as with Altruistic Healing, the amount is too situational, especially for a grandmaster major trait. In my opinion the healing should be at least 35 before I'll reconsider it. (Easy calculation, you hit 3 mobs per swing on average on a lucky day, whirling wrath "swings" 9 times, is 675 healing. At 35 that would be 945.) Suggested tweak: 10% of healing power. (KILL MementoMori 09:15, 24 September 2012 (UTC))
I agree the heal is weak, but at least it gives 10% damage increase and 20% cooldown reduction.