Talk:Watchman Rebec

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The gold heart thing[edit]

Hey, I've been watching some vids, and realised that when you reach the area with an empty heart in the map (for example, the farmer george farm) any foe you kill will contribute to fill a bar[1] that when it's complete will reward you with exp, karma and currency, and the heart will then appear as full in the map. Participating in dynamic events in the area will also contribute to fill the bar, as seen in this video[2] in the farmer Diah farm. The problem is that I'm not sure if that is related to the scout system, the personal storyline, or just the dynamic events system. For example, filling a heart will count for the "help a resident of the Shaemoor fields" objective in the "On the mend" quest. But it also seems that you only get that hearts when you talk to the scout. But also the developer that is talking in the second video says that what the scout does is lead you to the zones where dynamic events happen. So it wouldn't make sense that a person that talks to the scout could have more rewards than a person that doesn't just because the completion of an event will fill the heart-thing bar. It wouldn't make sense also that is simplpy a plus reward that you get even if you don't talk with the scout, because as I said the completion of an event in that area will fill the bar, and so having 2 rewards instead of 1 is nonsense because it would be the same as just having a better event reward. So the only couple of explanations to this I have is first one, being it tied to the personal storyline, the problem with that is the dev said that it was tied to the event system. And secondly, being an extra reward for the events that you only get once. And so if you had a map with all the hearts filled, you would know that you had done all the events at least once. Ok so why I said all this? Because I want to know if any of you have found extra info about it or know how it works. I'm sorry if I didn't explain myself very well, but I'm sure that if you see the videos you'll understand what I mean. Thanks! Bitter 14:19, 9 November 2010 (UTC)

I kind of understand what you're trying to say, Bitter, but you're going a very roundabout way of saying it (like, going through the arctic circle, Asia, and Antarctica to go from Canada to USA instead of just crossing the border kind of roundabout). Basically, the Scout System simply points out where "ongoing events" or locations where there are more continual events are taking place. Talking to a scout doesn't give you a quest with rewards, it simply shows you where they are taking place so when you go there and complete them on your own, you're getting the rewards for doing the event, not because you got some quest from the scout. Also, the "On the mend" (Commoner) quest has you help a farmer so that you advance the storyline, but it doesn't give you increased rewards for the events, it is simply pushing you towards doing some events to get a feel for the game before you advance. 15:47, 9 November 2010 (UTC)
I just watched the videos that Bitter linked. Actually you get plus reward for helping those, who the scout pointed out besides completing events related to those people. So looking for events on your own is fine, but if you talk to a scout and do what it suggest, you will get more reward. 15:56, 9 November 2010 (UTC)
Ok I guess I didn't explain it very well xD I mean, There is a reward that is separate from the event reward, if you watch the videos, the event reward is dependant on the level of participation (gold-silver-bronze) and the other reward is just for helping X NPC, I'm pretty sure you can get the other reward without doing an event, as the completion bar for helping an NPC will begin to fill when you are just simply killing foes in that NPC area, even if that foes has nothing to do with the event that is going on in that area (you can check this in the first video, when the player kills a worm and the bar fills up). That's what I meant to say. The reason because the player is getting both rewards at a time, is because the event itself counts toward the progression of the "help NPC bar" and when the event is finished, the bar fills up totally. For being more precise, the reward for completing the "Protect the hay bales from bandits" event (in gold level of participation) is 35exp, 25 karma and 25coins, and the reward for the completion of "Help farmer Diah" is 50xp 50karma and 30coins. Now what I tried to say is that I'm not sure if that different reward is linked to the personal storyline or is just (as I said) an extra reward that you get for the first completion of an event, it could be a complete different thing, but I'm almost sure it's not just for the completion of the event. I hope that now it's better explained, sorry about my way of writing, but my lvl of english is low and I have to find the appropiate words Bitter 16:05, 9 November 2010 (UTC)
I watched in this video at 20:27 the character with a noble background helped Farmer George killing only foes (no event) and rewarded for it. So you got reward for using the scout system, if there is an actual event to help that certain person it's just plus reward. 17:10, 9 November 2010 (UTC)
I don't think you get the reward for using the scout system, because then a player seeking for guidance would get more rewards than a player that just explores and finds the events on the way, and that's nonsense, because both styles of play are valid. I say the most probable thing is that is part of the personal storyline (as with noble background you have to help a resident of shaemoor too, not only commoner, and I suspect street rat will have to do too). The weird thing about that theory is that the developer commenting the video I posted said that the scout system was used for searching dynamic events. So imo in that specific case the scout is serving another purpose (guiding you in your personal storyline) as talking with the scout is included in the "on the mend" quest. It could also be another completely different thing as I said, but that's my guess. Bitter 19:13, 9 November 2010 (UTC)
Sorry, but that is not the case, On the Mend (Noble) doesn't require you to help anyone and in the video the player help Farmer George before starting the personal story after finishing Defending Shaemoor. If you still don't believe this, watch the linked video, it's all there. 19:26, 9 November 2010 (UTC)
Yes it's required... On the mend starts just when you finish the tutorial. You can see it in the same video that you said, it says: "On the mend -> Talk to Watchman Rebec", when you talk to him it updates to "On the mend -> 0/1 residents of Shaemoor Fields helped", and when you finish helping one of the residents, it updates to "On the mend -> Talk to lord faren"... seriously, I don't know why you even replied saying that if you watched the video, it's pretty clear. Bitter 21:23, 9 November 2010 (UTC)

Ok I looked some more vids and screenies and I guess it's a mixture of what we all said. It seems like when you complete a gold heart (by helping someone) you get a reward, that's pretty clear. The ways of completing it are varied, as we said for simply killing a foe in the "helping X guy" area the bar starts to fill, completing events contributes to fill it too, but not necessarily to the max, as seen here: [3] Also I guess that the gold hearts appear even if you don't talk to a scout, so it's not a requeriment to talk to a scout, it just helps you find where the action is. So my final guess it's that the gold hearts are a reward that you get by helping someone in various ways (maybe just once, or maybe it is repeatable), that you don't have to talk to a scout to get it, and that is not necessarily related to personal story. So basically we'll have to wait for more info about it to concrete ^^' Bitter 20:40, 14 November 2010 (UTC)