Talk:Temporal Curtain

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How long does the curtain last? Previously Unsigned 00:15, 9 May 2012 (UTC)

5 seconds. Gnarf 10:30, 5 June 2012 (UTC)
You do know that I answered that myself because nobody else would. Previously Unsigned 00:04, 7 July 2012 (UTC)

This skill does not appear to stack with ongoing swiftness boons. Can anyone else confirm? --Kaleden 04:18, 11 August 2012 (UTC)


Swiftness only applies if there is no swiftness boon on the player passing through it, if a player has swiftness and walks over it the boon duration won't be extended. The preceding unsigned comment was added by Rapid Sausage (talk • contribs).

I've added a bug notice to the page. Felix Omni Signature.png 10:54, 10 December 2012 (UTC)
I'm pretty sure if you have swiftness and stop inside the field for 1 second it will reapply swiftness, but because while you have swiftness you're likely to step over it completely between pulses, you don't get its effect. Needs testing. Smoke (talk) 17:45, 6 October 2013 (UTC)
Not a bug, just a bad design "fix". The old version allowed people to walk over the line repeatedly to stack about 2 min worth of swiftness. Anet made Temporal Curtain only apply it once AND not allow it to stack with other swiftness boons. It is like its own version of Swiftness, and not related to normal Swiftness. I consider it a bug, since this change happened a year ago as a "temporary" fix and has not been addresssed. Mesmers lack Swiftness terribly, and having their version not work with other versions is a bad idea. 19:30, 3 May 2014 (UTC)

The granted swiftness isn't affected by Superior Rune of the Pack's +20% duration bonus. Should this be added as an anomaly or a bug? --Poetics