Talk:Siren's Reef Fractal

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Dialogue I caught so far:

Cabin Boy Weyandt: Wuh - ?! You're alive! Captain, look! Survivors!
Captain Strohm: Still alive, huh? Well if you want to stay that way, hurry and clear these beasties off the beach!
Captain Strohm: And you know what beach this is , don't you?
Captain Strohm: Siren's Reef! Resting place of Arabella Crowe - the cursed pirate queen herself!
Captain Strohm: Long as her treasure remains spread across this island, no soul can escape. Living or dead.
Captain Strohm: You want off this rock? Find that cursed treasure and commandeer us a ship. Now go!
Captain Strohm: Weyandt! With me. I need to rest.
Cabin Boy Weyandt: I should go with them! If they find another ship, who's going to sail it? I could help... Captain? Captain!
Dessa: Wait, did he say "Weyandt"? As in, the legendary pirate Weyandt? We traded stories about him in Rata Sum all the time.
Dessa: Pirate tales made a suitably entertaining diversion int he lab. Though... this Weyandt doesn't look like a pirate at all.
Dessa: I'm getting latent magic readings all over the island. This "pirate curse" thing might be real.
Dessa: Hmm. I'm not comfortable saying "pirate curse". How about... "persistent, transferable magic"? Better.
Dessa: That skeleton's being animated by persistent transferable-
Dessa: Ugh. "Pirate curse" it is. That skeleton's being animated by a pirate curse.
Dessa. I'm keeping an eye on Weyandt and the captain on a second display here.
Dessa: Weyandt was trying to find medicinal fruit for the captain, but he came back with poison baneberries instead.
Dessa: A common misidentification. But his behavior is VERY different from what contemporary records suggest.
Dessa: I'm picking up three separate core signatures in that cave; magical artifacts tied to the curse.
Dessa: Find a way to bring them with you.
Dessa: Those bags of treasure are rigged with movement inhibitors. Probably to stop thieves from running off with the treasure!
Dessa: And the longer you hold it, the more powerful the effect.
Dessa: Let's test something: What if you tried sharing the pirate curse with all your friends?
Dessa: Don't worry: the science is on your side. I took a correspondence course on hexes, spells, and maledictions.
Dessa: Looks like that door will open for Arabella's crew. I'll run a quick analysis.
Dessa: Okay, you'll need to combine all the core signatures in that cave - sorry, I mean the pieces of cursed treasure.
Dessa: That should be enough curse magic in one place to fool the door into thinking you're one of Crowe's pirates.
Dessa: Still watching Weyandt and the captain. Things are looking grim.
Dessa: Everything the record told us about Weyandt becoming a pirate captain was... He was supposed to be a hero.
Dessa: Poisoning someone who trust you is something a pirate would do.
Dessa: Well. Thank you, fractals for retroactively ruining my childhood. Anyway. Let's get that door open.
Dessa: Nice work. And don't forget the treasure - you'll need that.
Dessa: That's Arabella's ship: the Kraken's Pride! Still seaworthy, too.
Dessa: I'm detecting two other pieces of treasure nearby. You need all of them on that ship before you can sail away.
Dessa: Oh. Wait, none of you actually knows how to sail a ship. Hm. That could be a problem. We'll cross that bridge later.
Dessa: Major spike in spectral activity. Those ghosts know you're trying to steal Crowe's treasure!
Dessa: They're coming from all over that island. Hurry, fire those swivel-mounted high-caliber spectral artillery.
Dessa: Never mind. We'll just call them ghost cannons. Fire the ghost cannons.
Dessa: That's the second piece of treasure on the beach. Hurry, get it back to the ship! Those ghosts do NOT look happy.
Mad Jack Squall: Avast ye scurvy dogs!
Mad Jack Squall: The briny deep awaits!
Dessa: One more to go!
Dessa: Also, I wouldn't wait up for Captain Strohm. Weyandt's finished his little coup and he's on his way over.
Dessa: Oh! Didn't he say he could sail a ship? That's your ticket off this island. Assuming you survive until he gets there.
First Mate Calix: I will put an end to this mutiny!
First Mate Calix: Blow 'em down!
Dessa: I'm seeing a MASSIVE spectral energy spike. Every pirate on that island's coming for you!
Dessa: Oh no...It's her! It's Arabella Crowe!
Captain Crowe: What's this?! Stealing my treasure? And my ship?
Captain Crowe: The moment you washed up on the beach you joined my crew. And your first act is to stage a mutiny?
Captain Crowe: This insult will not stand. You WILL obey your captain!
Dessa: Remember I said we'd figure out the "nobody knows how to sail a ship" thing later? Well it's later.
Captain Crowe: Bring forth the tempest!
Dessa: Where is Weyandt?!
Dessa: Oh, look. He's here.
Captain Weyandt: Nice work with the treasure. I regret to report that Captain Strohm won't be joining us.
Dessa: Because you murdered him.
Captain Weyandt: But with his last words, he bestowed the captaincy - and crew - on me.
Dessa: Well that's one way to describe it , I guess.
Captain Weyandt: So what're you waiting for?! Full sails into the horizon! Captain Weyandt won't stand for stragglers!
Dessa: That did it! The latent magic over the island is gone. Looks like the curse is broken and the fractal is stabilized.
Dessa: As for Weyandt... I'm thinking his records are about due for an update.
--Life Infusion «T» 20:54, 8 January 2019 (UTC)

Where is Siren's Reef on Tyria?[edit]

There are HoT creatures in the fractal (pocket raptors, bristlebacks, stoneheads, bonebreakers), but it doesn't really look like it's in the Heart of Maguuma. It looks more like some parts of Draconis Mons and Osprey Pillars (in Ember Bay). --27.104.205.45 20:20, 19 January 2019 (UTC)

Is it possible Siren's Reef actually exists in the Battle Isles? The beach looks strikingly similar to Guild Wars 1's Random Arenas Outpost The Last Ascalonian (talk) 03:41, 5 February 2019 (UTC)

Please put the Tactics section back[edit]

The new walkthrough is much better, but it's missing a key element: It is of paramount importance to kill the trash mobs before the bosses on the ship. At tier 3 and below, parties can generally get away with ignoring them, but at T4 it's really important to kill the mobs first. This is especially true for the second and third (final) bosses. The mobs spawn often, but they don't re-spawn. Even Crowe is easy once the trash is dealt with (until the next mob spawns). Daddicus (talk) 07:36, 11 May 2019 (UTC)

Trash mobs are covered under Main Threats. —Kvothe (talk) 10:24, 11 May 2019 (UTC)
How did I miss that? Yes, that's perfect. Thank you! Daddicus (talk) 21:51, 11 May 2019 (UTC)

Tactics section[edit]

A few updates back, someone removed the Tactics section, calling it redundant. But, the most important factor there is not stated anywhere in the new stuff.

At T4, it is absolutely critical to kill the additional trash mobs for the last two bosses on the ship. Players at T4 shouldn't even target those two bosses until the trash is mostly taken care of. They keep spawning, but they do not re-spawn. They will eventually wipe almost any party if they aren't dealt with. But, if they are killed, the boss fight becomes much easier.

Yes, AOE and other tactics help, but it is far more important to kill the mobs (especially the ranged ones, who won't be on top of the boss with you) before the boss. Daddicus (talk) 00:48, 6 October 2019 (UTC)

I should clarify: PUGs need to clear the trash mobs. Organized teams may not need to. Daddicus (talk) 01:38, 6 October 2019 (UTC)