Talk:Signet of Resolve

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When using this skill I noticed that the passive icon disappeaed every time I used it and stayed off when on cool down. Does the passive condition removal end during cool down now? 04:22, 21 December 2012 (UTC)

Where to slot it?[edit]

Do you think this is a skill for the healing slot or for a general utility slot? If this is resolved, it can be put in the right place in the List of guardian skills :) Balwin 21:50, 31 January 2011 (UTC)

I think (but that's not confirmed, so we can't slot it) that it is equal to Healing Signet in the warrior line. That would make this a healing slot skill. We can't add it there, though, as it's not confirmed. - Infinite - talk 14:37, 1 February 2011 (UTC)
What is the point of more regeneration if Guardians already have their virtues and regeneration only stacks duration? Arcdash 14:32, 19 March 2011 (UTC)
So that you can assist your other allies. Virtue of resolve has a 150s recharge. So while it is recharging, you can still use this to regenerate health. Venom20 User Venom20-icon-0602-sm-black.png 14:42, 19 March 2011 (UTC)

Description wrong?[edit]

This skill wasn't in the demo, afaik. The text for this suggests it is a Healing Signet with better recharge. The previous description from an interview said the active was to remove conditions. Does anyone have a reference for the current text and recharge? -- aspectacle User Aspectacle.png 22:59, 13 May 2011 (UTC)

Passive Timing[edit]

Does it just pulse periodically in or out of combat, or does it start after entering combat? Ideally, I would like it to be on stand-by out of combat, and upon entering combat, it removes the first condition you receive, and start the reset-timer from there. --JunBerry 23:12, 2 October 2012 (UTC)

How does this skill work with the Purity trait?[edit]

Precedence: If both are active (ready to remove a condition), which one will be used first? Signet of Resolve, or Purity (

They both trigger at the same time, removing 2 conditions

How exactly does this skill stack with Strength of the Fallen?[edit]

From the Notes: "Removes conditions at set 10-second intervals. Intervals remain constant even if signet is on cooldown."
Is this 10s interval global to all skills that do similar things? If so, it means that taking both this signet and the trait together isn't that worthwhile.
For example, if just 1 condi is on you from the 1st to 9th second (of this global interval), one of these abilities will remove it (Which one removes it btw - the signet or the trait?) on the 10th second.
Then, if a condi gets applied on you on the 11th second, you have to wait another 9 seconds for it to be removed on the 20th second.
It would be better if both these abilities removed condis immediately when they're applied. -- 16:47, 30 March 2018 (UTC)