# Talk:Sharpened Edges

Any know what the chance is on this? --76.87.126.187 10:05, 11 November 2012 (UTC)

Yea, really. I'm not prepared to do the math on it; so I'm jsut not using it. Its sounds liek such potential though.
Did a quick test using a shortbow with 49% crit chance attacking head on. Of 30 shots, 11 were critical and 6 caused bleeding. Thus, it seems that there is a 50% on crit to cause bleeding.BlackNova 06:31, 12 February 2013 (UTC)
Your results just go to show how small that sample is. 11 shots in 30 crits is ~37%, or 75% of your expected 49%. If the deviation was the same for the number of bleeds, it could have anywhere from 40% to 70% chance of triggering on a crit. tl;dr needs more testing. Reashu 12:32, 2 March 2013 (UTC)
Out of 44 critical strikes, 23 resulted in a bleeding stack, 21 did not, so around 52% proc rate, as tested in the Heart of the Mists. Given ANet's fondness for percentages related to simple fractions, I'm betting on 50%. I'll leave it to someone else to determine if this is "good enough" evidence or what, but now it's here in the discussion history for the curious. --199.126.175.115 07:11, 19 March 2013 (UTC)

I just took a large sample of 1007 attacks and I believe the approx. proc chance of Sharpened Edges on a crit to be 66%, or 2/3. Now here's my method and math: I went to the Hall of Memories on my ranger, and started attacking one of the Target Golem - Heavys with a longbow upgraded with a Superior Sigil of Force. I had a PvP Beserker's Amulet with a Beserker's Jewel upgrade. I put 15 points into Skirmishing and selected Sharpened Edges as my adept major trait. All together, this gave me a displayed 50% crit chace, although the game calculates actual crit chance out to several decimal places. I only used Long Range Shot on autoattack, and recorded in a separate window if the hit was: normal, crit without bleeding, or crit with bleeding. Note that I rounded to 4 decimal places here, but if anyone asks I did use full decimal places on my calculations. Here's the raw numbers:

Total hits: 1007
Normal hits: 488
Crits without bleeding: 192
Crits with bleeding: 327
Golems killed: 73

This means that 63.01% of my crits inflicted bleeding via Sharpened Edges. I agree with the above IP that the chance for Sharpened Edges to proc is likely a fairly simple fraction; therefore, I believe that the proc chance is 2/3, with just one caveat. One thing that I did not record was how many of the killing shots were crits. (Also, none of the golems died from the bleeding condition damage) This is important because when an attack inflicts a condition, the condition is applied after that attack's damage has been calculated, which means that if the killing blow was a crit with bleeding, it would appear to be a crit without bleeding because the bleeding wouldn't be applied to a dead target. So, here's my math on the approx. margin of error of my calculations resulting from the above caveat: The average number of hits per golem is 13.7945. The chance that the killing blow was recorded as a crit without bleeding is 19.07%. The chance that a crit without bleeding killing blow was instead a crit with bleeding killing bow is 63.01%. Multiply those, and there's a 12.01% chance that a killing blow was mistakenly categorized as a crit without bleeding when it was actually a crit with bleeding. Multiply that by the total number of killing blows (I.E. the number of golems killed) and you get 8.7695. That's an error margin (due solely to this reason) of 0.87%. If we shift the numbers according to this caveat, we find that the chance for a Sharpened Edges proc is approx. 64.7%, which while not significantly different, does inch closer to my supposed 66% proc rate. I don't expect anyone to do another sample as large as this one, so I'm going to edit the page to reflect the 66% proc rate. 50.131.245.85 22:50, 7 April 2013 (UTC)

One of the devs confirmed that the chance to occur is 66%. talk 17:18, 31 July 2013 (UTC)