Talk:Perfect Inscriptions

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The typo in "effects" is in the ingame beta description. Konvay the Conveyer 18:15, 27 March 2012 (UTC)

Improved how?[edit]

We should try to include an itemized list of exactly how this effects each signet. -- DrakeWurrum 17:50, 31 May 2012 (UTC)

I just loaded it up in the Heart of the Mists, and Signet of Judgement's passive still said "reduces incoming damage by 10%" Signet of resilve still says "cures a condition every 10 seconds". This is so annoying to interpret :\ 192.168.104.81 21:56, 23 September 2012 (UTC)

At level 80 for me this increases my condition damage from 1,034 to 1,052 which is about 4.5 burn dmg/sec. Increases power from 1435 to 1453. Presumably changes 10% reduced damage to 12% reduced damage. And 1 condition every 10s, to 2 conditions every 10s. Finally, improves healing from 290 to 308 which = 1.08 health/s from Virtue of Resolve's passive effect. IMO, not worth it. --174.53.215.74 01:27, 23 October 2012 (UTC)

Bane signet knock down active is increased from 2 to 3 seconds and it is mentioned on the signet description after you use the trait

Is there a table (like the one here) that shows exactly how this trait modifies all the Guardian's Signet skills? --60.53.225.42 13:56, 11 November 2015 (UTC)

How this works for Signet of Resolve[edit]

According to some posts I find through google, and our own wiki's Signet of Resolve page, PI will cause it to remove 2 conditions every 10 seconds instead of 1. --JunBerry 11:51, 7 October 2012 (UTC)

Added to note. You don't need a permission to edit something yourself if you have reliable information. :) Mediggo 12:04, 7 October 2012 (UTC)
I read similar things in similar places but some said that it would remove a single condition every 8 seconds instead. I think these need verification from someone who tested this rather than the random sources we've found online.24.11.44.36 03:53, 6 December 2013 (UTC)

Signet of Courage[edit]

How does this work with Signet of Courage, after the recent balance patch? I can't check right now, but I would think that the note on the page (that it will only proc twice in the 10s duration) must be out of date now. But will all 5 allies now pulse an aoe heal around them, every 3 seconds, for 10s? If so, will it proc 3 times in that time span, or will it work similarly to how it worked before (and proc upon ending) and therefore trigger 4 times? 51.7.167.121 20:41, 5 October 2018 (UTC)