Talk:Path to Victory
Healing Power Modifier[edit]
Base heals are 975, 1,950, 2,925 for each adrenaline level. Wearing an Avatar Amulet in PvP (+500 Healing Power) gives 1475, 2450, 3425 for each level, which is an extra 500 healing for each level. Wearing a Marshal's staff (+215 Healing) gives an extra 215 to the final healing number. All game modes currently add 100% of healing power for all adrenaline levels --GoingMenthol (talk) 12:50, 28 February 2024 (UTC)
Different IDs[edit]
Anyone know what the many different IDs/game links are for? The lowest one is probably for Spellbreakers since it only has the Level 1 healing, while the second one seems to be the in-game version. The others have lower base damage (526 damage at 2175 power, same as the "spellbreaker" version but lower than the in-game version at 774 damage at 2175 power) and a higher cooldown with Versatile Power traited (8 sec base, but the actual version (incorrectly???) says it has 6 sec cooldown with the trait wile the rest says 6.75 sec cooldown which is actually 85% of 8 sec) and varying healing numbers on level 1 (version 1 has base 574 healing, version 2/"actual version" and version 4 and version 5/"spellbreaker version" has base 559 healing, and version 3 has 589 base healing). VectorSomething (talk) 09:17, 9 May 2024 (UTC)