Talk:Moment of Clarity

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Why would anyone take this trait? Unless the drawback doesn't apply when it is given by a trait, I just see being unable to get healed for 4 seconds when hitting 25% health, sounds like a certain way to die every time you fight. Thankfully this is a major trait, and not a minor one, like Zephyr's Speed (ranger). --RJStrange 19:53, 26 July 2012 (UTC)

I think it's more of a leftover trait which they forgot to adapt to the new system. Gnarf 22:56, 24 July 2012 (UTC)

Does anyone know what the trait does now that the game had been released?198.228.201.161 23:11, 7 September 2012 (UTC

After an interrupt you do 150% damage with your next attack. To be more specific, it's the same effect as signer of the hunt's active ability.192.168.104.79 23:42, 24 September 2012 (UTC)

so if someone is kiting around not using any skills and i hit them with hilt bash and inflict daze, is that considered an interrupt? triggering the trait and granting me more dmg on my next attack? or do i have to actually interrupt a skill they are using? or is the skill referring to when I am interrupted? jadali

I'd like to know also. Haha...these GW2 skill descriptions are really ambiguous. Especially since a lot of us were raised on the mathematical precision of GW1 descriptions. Pasta 04:25, 11 October 2012 (UTC)
You can only interrupt actions, so if your target is not using a skill, you won't interrupt them. I've been meaning to write a whole article on that, describing what "actions" mean (not movement), but haven't bothered with it... yet. Mediggo 06:05, 11 October 2012 (UTC)
In short, if you don't see an interrupt pop up, you didn't interrupt your target. Pika Fan 12:23, 11 October 2012 (UTC)
Example, if you see an Etin doing their windup for their knockdown blow, hit them with your short bow concussive shot, and you will get an interrupt, which with this trait will mean your next shot will do 150% damage. I am really not sure if that is worth the trait points as it is dependent on your cool downs on you skills that will interrupt, and the opportunity of an interuptable foe action coinciding with your cool downs. User:JonJonz 9 March 2013