Talk:Guild Chat - Episode 100
Transcript of the first 10min[edit]
It's not much, but I tried to do a transcript of the first 10min (or rather, ended it there). There were a few things I just couldn't understand properly that don't seem to be covered by the auto generated subtitles correctly. I've put those parts in [] and added a time stamp. There's also a timestamp for where I've stopped. Not sure if this is helpful at all, feel free to just remove this, just putting it in the talk page because I have no experience with Guild Chat transcript formatting.
Introductions (6:20)[edit]
Rubi Bayer: Hi Tyria! Happy Friday and welcome to Guild Chat! I'm your host Rubi and this is our 100th episode of Guild Chat. Um, we are super excited about that. It's not really what I envisioned for our 100th episode, but as we [static] 6:38 https://youtu.be/Ldc6YxTVw5k?t=398 make it work, thanks to all of you for sticking with us for a 100 episodes, thanks to all of the dev guests who have come on for a 100 episodes and huge thanks to Mark for making this happen behind the scenes and making it so we can bring this to you from home. Um. So, speaking of making things work - we released episode 3 of the Icebrood Saga this week and we are gonna talk with a lot of the dev guests who made this happen today. So, why don't we get started, uh, with [the three?] 7:09 https://youtu.be/Ldc6YxTVw5k?t=427 . Why don't you guys introduce yourselves and talk about what you worked on for No Quarter? And since we're not in the same room and we've already – cough – experienced bumping into each other... Kirk, you go first, then Tom, then Novera. [laughs]
Kirk Williford: Alright, uh, hey everyone I'm Kirk Williford, I'm a senior game designer at ArenaNet and I was team lead for No Quarter.
Tom Abernathy: Uhh, I'm Tom Abernathy, I'm Studio narrative director and franchise narrative director for, uh, Guild Wars 2 and, um, I watched Novera and the other writers do amazing things.
[Rubi and Novera laugh]
Novera King: Hi, uh -
Rubi: That sounds incredibly creepy!
[all laugh]
Tom: [Thing is, they knew it] 7:48 https://youtu.be/Ldc6YxTVw5k?t=468 , they knew I was there, it wasn't like I was eavesdropping.
Novera: It's getting.. it's getting weirder. Um. [laughing] I'm Novera King, uh, I'm a senior narrative, uh, designer at ArenaNet and, uh, narrative lead [of our] (8:02) https://youtu.be/Ldc6YxTVw5k?t=481 living worlds and, uh, I was the head writer on No Quarter.
No Quarter (6:20)[edit]
Rubi: Alright. So, first of all, congratulations to all three of you for getting this out the door. Um. I know we had a special set of challenges or ten. So, do you guys.. do we want to start there, with what were some of the biggest challenges in working on this episode. Obviously creating and shipping it [full?] https://youtu.be/Ldc6YxTVw5k?t=505 8:25. And now you guys run free, talk over each other.
[all laugh]
Novera: You know -
Kirk: [Novera -] https://youtu.be/Ldc6YxTVw5k?t=511 8:33
Novera: I was [...] https://youtu.be/Ldc6YxTVw5k?t=513 8:34 thinking about this a little bit, Kirk because.. I think that, you know, working from home has become... the big thing in the forefront of our mind. But, we had done so much work on this episode before the pandemic hit, um, that, you know, it's.. it's easy to say that, like, the biggest issues were, you know, wrapping up the scripts and doing [table words] https://youtu.be/Ldc6YxTVw5k?t=539 9:00 from home and then, like, doing all of our playthroughs and how we're gonna ship with no VO, and... you know, trying to coordinate our collaboration in a whole new manner so far from each other, and I feel like that's probably made all of any other challenges, like, quiet down, but I'm sure there were other challenges Kirk, what were they?
[Kirk and Tom laugh]
Kirk: Yeah there was quite a few and, you know, the start of No Quarter was a lot different than some of our other episodes, our content releases. Um. Novera and I from... spent many many hours in a room trying to figure out exactly what we wanted to do with this episode, um, both narrative and design wise. Uh. You know, there's a lot of.. a lot of challenges that were coming around based on some, you know, trying to iterate on previous designs and what have you and where we wanted to take the story and just being able to do that was interesting and a little different. Um, trying to do it, you know, in... in a time that we were given, um, you know. And then obviously then the big one was when that call got made of “Hey, we're, uhh, we're gonna try and work from home.”, you know. And
Novela: Right...
Kirk: I remember it all happened so fast and it's like what.. what do we do? [laughs] How, how
Novela: I feel like we just -
Kirk: - are we gonna make this work, you know.
Novela: Right? And I feel like we just kept rolling [no] https://youtu.be/Ldc6YxTVw5k?t=62710:27 , that was the [end]https://youtu.be/Ldc6YxTVw5k?t=627 10:28 It's a testament to the, the team that put this episode together and, I mean, I've gotta say that like, having Kirk as a partner on the design side, like, it made it so much easier than it would have been. You know, like, I think by the time pandemic hit we had sort of hit this, like, psychic connection. Kirk and I had built a little bit, so that it made it a little bit easier, um, in terms of rolling into it. But, uh, this whole episode, I -
Kirk: [Finishing these other ... / Finishing each other sentences] https://youtu.be/Ldc6YxTVw5k?t=655 10:55
Novela: Yeah, you know, that kinda thing.
[Rubi laughs]
Novela: Um. This episode we had.. we approached it in a very different way. Because we were telling this Charr civil war we knew we had.. it was a different type of content and a different feel that we wanted to give, um, the story than we had done in the previous episodes of Icebrood Saga. Um. And I think that part of that players are experiencing that a little bit and might not be realizing what that is, you know, how much story is actually told in... through the meta, through the open world events that are happening. Like, we didn't have as much separation between [golden path straight]11:37 https://youtu.be/Ldc6YxTVw5k?t=697 and the rest of the episode as we might have in previous episodes. Um. So that was new and challenging, how to approach that and how to make it feel cohesive, um, but also let each piece still stand on its own a little bit, if that makes sense. So it's... it was a little bit of a new experiment I feel like.
Kirk: (continues at 11:59 https://youtu.be/Ldc6YxTVw5k?t=719 )