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As it is an ethereal field, will it apply confusion when it reflects projectile finishers? -- Olive 15:27, 13 June 2012 (UTC)

Try it the next beta, I doubt it will because Field are for allies, and I think it makes Projectiles coming from the outside Cause Confusion. ZoraDiem 11:13, 11 July 2012 (UTC)
Zora is correct. Reflected projectiles are not affected by the combo field made by this skill. They weren't in BWE2, anyway. ~ ♥ Kailani! ʕ •ᴥ•ʔ 12:10, 11 July 2012 (UTC)

Well, at least the projectiles should trigger the combo field. Because reflected projectiles become hostile to the unit that fired them, this means by implication they're on your side now. Gnarf 13:53, 11 July 2012 (UTC)

I would like to see reflected projectiles to trigger the combo field but only inside the bubble. I'll test this after release. --Inoshiro 18:59, 25 July 2012 (UTC)
It seems that someone tested it. Look on the Notes section. Gnarf 19:03, 25 July 2012 (UTC)


Does it reflect enemy projectiles inside the bubble only or does it reflect projectiles on the outside as well? --Rapid Sausage 09:18, 20 August 2012 (UTC)

Both. :) ~ ♥ Kailani! ʕ •ᴥ•ʔ 11:56, 20 August 2012 (UTC)

Combo Field[edit]

Does it apply confusion when a Finisher is used inside the sphere?, or does the Finisher have to touch the sphere itself?--Rapid Sausage 23:50, 20 August 2012 (UTC)

It can be inside the sphere, the game treats the sphere as one large field, not actually a wall. Firing out of, into, or through the sphere will give you combo. Rominus 19:45, 4 December 2012 (UTC)

Asynchronous casting[edit]

Has anybody noticed that you can cast this while casting another spell? Each time I enqueue the spell while summoning a phantasm, the Feedback is up before the phantasm spell is finished. But that may be due to my laggy internet connection. -- Olive 15:08, 4 September 2012 (UTC)

This appears to be the case, I usually try to aggro a foe with Scepter skill 3, and then throw this one at him if he's ranged. There's no delay, and I actually do think that this activates instant, even while casting something else. My internet connection seems to be quite stable most of the time, and I see no difference there. Likewise, it appears to fully reflect projectiles, even if they have special properties. I had a good laugh when one of those annoying risen krait, that kept using a Scorpion-Wire like projectile to pull me towards himself, hit the bubble with one of them and came flying at my feet. 20:15, 11 September 2012 (UTC)

Collision detection method?[edit]

Does the feedback behave like the Shield of the avenger so that projectiles casted from the inside towards a target also on the inside, that don't hit the wall, will also reflect? 21:24, 10 July 2013 (UTC)

A quick test on karka says: "Yes it does" 21:31, 10 July 2013 (UTC)