Talk:Battle of Champion's Dusk

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taken from: "At key intervals, a mist essence will begin to form at one or both of two locations in Champion’s Dusk. Mist essence takes 30 seconds to take shape, and once it’s active, players can channel it to summon their team’s hero. Channeling to summon a hero takes 10 seconds to complete and can be interrupted by stuns and interrupts in the same way as channeling supply. Taking down an enemy player is, of course, always an effective way to end their channeling."

Where the hell on the map does those mist essence form? at the doors to summon doorbreakers and archers? inside base? in the middle with supplies? never saw them.... 18:00, 26 July 2017 (UTC)

Another question, taken from: "Incentives: At this point I feel that a lot of people have Stronghold unchecked in their queue with no plans to reenable it ever again. This increases the queue times for Stronghold players who then stop playing Stronghold (or PvP altogether) which causes a vicious cycle. Some mild incentives (e.g. +10 rank points if you checked both queues, or an additional Stronghold daily) could alleviate this situation"

Can we still disable this map? and how? I hate it, it's so slow, unorganized, in unrated queue, it's a nightmare... 18:12, 26 July 2017 (UTC)