API talk:MumbleLink
I cannot edit this page because API: namespace, but there is a new field in the identity
json response called uisz
, which stands for "User Interface Size". It's values are 0 for small, 1 for normal, 2 for large, 3 for larger. If someone with edit abilities can add this in, that'd be great! -- Félix Wolf (talk) 09:49, 1 December 2017 (UTC)
- I still have the edit permissions, would you mind providing an example of the new JSON ? My game is far from being patched ATM, so I can't really check it out myself--Side.3489 (talk) 15:21, 1 December 2017 (UTC)
link to mumble wiki has status 404[edit]
The old mumble wiki link ("http://wiki.mumble.info/wiki/Link") under "References" returns 404 not found.
See https://www.mumble.info/documentation/
Would be nice if someone with access could replace it. - Tsai (talk) 00:22, 9 December 2020 (UTC)
- Doesn't look like they've got any information on the /documentation/ page yet, and as stated on that page, their content remains on their wiki until they've migrated it. For the moment I've changed the HTTP to HTTPS as there's no info on the "link" structure on their new site yet. One to watch for the future. -Chieftain Alex 00:42, 9 December 2020 (UTC)
- The wayback machine archived the original wiki page ("https://web.archive.org/web/20200525011807/http://wiki.mumble.info/wiki/Link") so that could be used if needed until the mumble project finishes creating their new documentation page --Side.3489 (talk) 08:20, 9 December 2020 (UTC)
mapId could be expanded on[edit]
wouldn't it make sense to expand on the context and have mapId, floorId, continentId, regionId and sectorId? FloorId seems especially important, since those are arbitrary values that do not just depend on height of the player and differ per map. (Ie. floor 1 on Queensdale can be different compared to floor 1 on another map.). Having knowledge about a sector could improve marker and trail addons. Having exposed more globally unique ids like that is more suited for the many and complex API:2/continents subendpoints. Nekres (talk) 17:57, 2 January 2021 (UTC)
mapScale[edit]
Pasted from GW2Developer discord:
// from TacO, GW2TacOMenu.cpp, starting line 1438 float GetWindowTooSmallScale() { extern CWBApplication* App; if ( !App || !App->GetRoot() ) return 1.0f; CRect rect = App->GetRoot()->GetClientRect(); if ( rect.Width() < 1024 || rect.Height() < 768 ) { float xScale = rect.Width() / 1024.0f; float yScale = rect.Height() / 768.0f; return min( xScale, yScale ); } return 1.0f; }
I think its basically how to present the position of the world map at different screen resolutions (less than 1024 x 768 px monitors). Not sure as to the details, so only posting this on the talk page. -Chieftain Alex 21:13, 23 June 2022 (UTC)