User:Relyk/update

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Reddit thread

Mechanic State Type Description
Black Lion Trading Post Existing mechanic Quality of life Trading Post was fixed in the first couple weeks. We still need search filters and it occasionally bugs out for players.
Fractals of the Mists New mechanic Gameplay Dungeon with unique mechanics and interface for endgame, introduce ascended equipment and infusions as unique mechanics for the dungeon. Serves as a "gear treadmill" for players with a mechanic similar to generic MMOs.
Ascended equipment and infusions New mechanic Gameplay New mechanic tied to Fractals of the Mists, later expanded to other content such as WvW infusions
sPvP tournaments Existing mechanic Gameplay Add tournaments to the game months after release
Diving Goggles Existing mechanic Activity take the Diving Goggles object in Lion's Arch, attach an achievement to it and place the object in various places in the world.
Enemy armor dye color in sPvP and WvW Existing mechanic Gameplay Allows players to visually differentiate friend from foe
Sigils and stats effect bundles Existing mechanic Gameplay Elementalists and engineers couldn't benefit from weapon swap.
Makeover kits and name change contracts New mechanic Quality of life Standard cash shop items for purely visual aesthetics, should have been available at the start
Laurels Existing mechanic Reward currency tied to Daily rewards because the karma bonus wasn't enough, provides access to ascended gear.
Rotating Daily / Monthly achievements Existing mechanic Quality of life Make daily and monthly achievements more varied and interesting, tied Living World content later
Increased variety in Daily/Monthly Existing mechanic Quality of life Address players who play PvE or WvW or somewhere in between
Guesting Existing mechanic Quality of life Temporary transfer known before the game was released
Continuous event scaling improvement Existing mechanic Gameplay Constant modifications and fixes to event mechanics
Previewing wielded and weapon only Existing mechanic Quality of life Remove character model from preview, desired by players
Previewing items from the Trading Post Existing mechanic Quality of life Instead of chat links, allow preview in the TP, desired by players
Guild missions Existing mechanic Gameplay Give guild activities to participate in tied to a new currency, guild commendation
Costume Brawl New mechanic Activity With achievements; add a new set of skills tied to toys and transforms with a unique set of combat mechanics that can be initiated anywhere
Group dances New mechanic Activity Let people make spontaneous dance parties
Musical instrument New mechanic Activity Adds a new set of skills tied to gizmos to play music.
World rank New mechanic Gameplay Progression for World versus World play, mostly as a grind for trivially beneficial effects, aimed towards hardcore WvW players
Removal of WvW Culling Existing mechanic Quality of life Players no longer pop in and out during combat, includes bugs fixed
Leaderboards New mechanic Quality of life The game gets leaderboards months after the game comes out
API New mechanic Gameplay, quality of life Allow applications to pull information form the game in real time, desired by players especially for events
Spectator mode Existing mechanic Quality of life Observer mode from the first game months after game came out
Custom sPvP arenas Existing mechanic Gameplay Allow custom matches in sPvP with customization, months after the game comes out
sPvP specific balancing for conditions and traits Existing mechanic Gameplay I would think the developers would balance the metagame just like the first game...
WvW reward chests Existing mechanic Reward Mechanic tied to World rank, give players a couple of crappy greens every time they rank
WvW traps Existing mechanic Gameplay Added new siege equipment and fight against stealth mechanic instead of fixing it
AoE Looting Existing mechanic Quality of life No more mashing the loot button
Account based achievement rewards Existing mechanic Reward Give players a bunch of godly crap for grinding achievements while casuals despair
New achievement panel UI Existing mechanic Quality of life Improve the achievement interaction
Wallet Existing mechanic Quality of life Turn all the tokens introduced at the start and tied as rewards to new game mechanic and move to the other currencies because it made no sense
Champion loot Existing mechanic Reward Introduced due to champions having massive hitpoints and giving crap, reward players for farming events with champion mobs in high level areas and replace dungeon boss rewards
sPvP Solo queue Existing mechanic Gameplay Allow plays to fight 1v1, which they were doing for months in WvW
Permanent finishers Existing mechanic Quality of life Remove stupid time-based boost finishers for permanent flashy finishers