User talk:ReauxRS

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I've been trying to figure this out all day, but all roads lead back to the same point. Why on earth have you made it so that when involved in PvP everyones' levels/items are the same? This is ridiculous. This isn't a game for 3 year olds and a major element of MMORPGs is aiming to be the strongest on server. Why go through such long and arduous training in the main game, collecting items and building your character, only to be brought to your knees and be the same as everyone else when it really matters? MMORPG's are supposed to be about tactical play individually and as a team, with different guild members building themselves in different ways to make the most of whatever team tactics they use. Be leveling everyone out it becomes nothing but luck or unfair play. If people gang up on you, you die. When your player is built the way you choose, a smart player can be ganged up on and still emerge victorious - it all depends on how much thought they put into the character they've built. In what otherwise looks like such a great game, this is a MAJOR flaw and an even bigger letdown. You should really consider changing this before officially releasing the game, because ultimately no possible logic of the system as-is makes any sort of sense other than to give n00bs a chance of survival. If they wanna hang with the big boys they need to go work for it. If all you wanna do is prevent in-game bullying, just impose penalties on players everyone they attack a player outside of a PvP event or free PvP area. Think about it.