Just an FYI you can get sold of armor textures without complicated datamining by utilizing Tex MOD. From there, in theory, you can extract and apply various dye information including the games' various alpha channel handling. At least in the times of gw1 that was the case, but I imagine many textures still use alphas, and depending on which (and I'm some cases which dye) it can be reflectivity, transparency, glow, or even act to extremely alter the color itself. Quiznos (talk) 01:51, 16 October 2018 (UTC) I forgot how to sign. Whoops.
- Hi, thanks for your feedback. I've already tried extracting textures from the running game, but the engine pre-applies dyes to those textures. The original, un-dyed textures are never in gpu memory. If I want them, I need to get them from the gw2.dat, but as far as I can see there's no easy way to correlate those textures to armor skins.
- Understanding reflectivity, glow etc would require me to disassemble and understand the DirectX shaders, and I really don't want to spend my time learning DirectX. Kulinda (talk) 08:37, 16 October 2018 (UTC)