User talk:Auron/D3

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Inferno[edit]

Thoughts on this? It was conspicuous in its absence.

As a Witch Doctor I get to choose between spamming Dire Bats, Zombie Bears or Darts. How exciting. User A F K When Needed Signature Icon.png A F K When Needed 13:16, 27 May 2012 (UTC)

It's... very one-sided. If you play a class that isn't Demon Hunter, yeah, your options are definitely limited. My main is Wizard and we get fucked pretty hard - arcane orb is the only viable damage ability, because half our fucking spells are channeled and inferno doesn't let you sit around all day channeling spells. The inferno rebalance next patch might address this issue, but probably won't until actual skill buffs/tweaks come in the future. -Auron 18:54, 9 June 2012 (UTC)

A spawn like that[edit]

"a spawn like this one in nightmare mode"
Hah, that's nothing. In the area right before leoric's mansion there's this mob spawning place where you have to destroy 3 totems to make it stop, and apparently no maximum amount of mobs existing from it at the same time. In Nightmare, I also had 3 champions and a rare with his minions there, plus already a fuckton of trash. iirc they had frozen, mortar, molten and shield (can't remember which ones had which, but those were the abilities of the champions and rare+minions). DH can't take damage at all, so I had to kite around the mobs to try and take down the 3 totems while not getting frozen or bombed to hell (mortar can take down a DH in 4-5 shots), with discipline rapidly draining due to my vaulting skill being spammed to stay the hell away from the huge ball of monstery death. I died twice before I finally managed to get down those totems and then mop up the rest in one go. That was a 43 kill massacre, and I didn't aggro any mobs that weren't in that area... --TalkpageEl_Nazgir 15:58, 30 May 2012 (UTC)

Yep, that was pretty hairy for weeks ago. Obviously content gets harder in harder modes. -Auron 18:54, 9 June 2012 (UTC)