User:Vincent Evan/Thief and Overall PvP Theory

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The Thief[edit]

6/24/11 Or as I will call, "The Assassin", will be a pivotal role in GW2 PvP. With the information given, it is clear they are a major player in what I call, "situational control". By that I mean that with such (suspected) dps they can put out, they, with their snares, can push out a lot of pressure overtime on teams. If teams can't kite damage, they will take. If they get conditioned, they will take damage. If they can't move, they can't do damage. In a sense, the Assassin 2.0 will be a profession that when used correctly, will provide a lot of utility for teams. What I do question though, is the net damage they will do with the increases health and damage. I'm using GW logic to describe an entirely new game. Will the damage system be similar to Aion? It's really thought invoking to wonder what ANet has up their sleeves for Assassins 2.0.

My PvP Build + Traits + Weap. Sets[edit]

Build Set: 1[edit]

MH: Sword OH: Dagger

Shadow Arts - take Cloak of Darkness, Sleight of Hand, Mechanically Inclined

Agility - take Superior Power, Major Precision, Major Precision

Main Hand Sword + Off Hand Dagger- Sword Mastery + Improved Dancing Daggers, Go for the Throat

True
Dancing Blade
Flanking Strike
Dancing Dagger
Cloak and Dagger
Withdraw
Scorpion Wire
Roll for Initiative
Hide in Shadows
Skill


The purpose of this build is essentially for movement control for primarily one person (Crip Slash + Dancing Dagger + Scorpion Wire) and possibly a short term control for a party of balled enemies (Dancing Dagger). While having theoretically higher damage with a Sword in your Main hand, and with your traits giving higher damage (From Sup Power) and with an additional crit chance from Major + Minor Precision, this build has the possibility for a balanced amount of damage for teamplay in 5v5/WvWvW. With strong utility from Cloak & Dagger (The possibility of good this skill is literally endless) this sin can be in and out of clutch situations that can prove deadly.

Synergy[edit]

Some, and not limited to

  • Scorpion Wire + Flanking Strike
  • Flanking Strike + Dancing Blades
  • Rending Slash/Dancing Dagger + Withdraw
  • Scorpion Wire + Rending Slash (ESPECIALLY FOR 5v5. UGH THIS COULD BE GAME CHANGING, IT'S SO HELPFUL FOR TEAMS WITH BIG DAMAGES!)
  • Cloak and Dagger + Withdraw < - Especially for general evasion of pressure from physicals.
Build Set: 2[edit]

MH: Pistol OH: Dagger

Shadow Arts - take Cloak of Darkness, Sleight of Hand, Mechanically Inclined

Agility - take Superior Power, Major Precision, Major Precision

  • With Agility, it should be noted that I expect that this, or some close alternative will become meta sometime in the game. Also, need more general traits for Shadow Arts please.

Off Hand Dagger - Improved Shadow Strike + Improved Dancing Dagger

Body Shot
Leg Shot
Shadow Strike
Dancing Dagger
Cloak and Dagger
Withdraw
Scorpion Wire
Roll for Initiative
Hide in Shadows
Skill


Synergy[edit]

Some, but not limited to

  • Cloak and Dagger + Withdraw
  • Scorpion Wire + Shadow Strike
  • Shadow Strike + Body Shot
  • Shadow Strike + Cloak and Dagger <-- Good for map movement I bet.


PvP Teams[edit]

Balance[edit]

Warrior

Greatsword Swing
Hundred Blades
Impaling Throw
Whirlwind Attack
Uppercut
Healing Surge
Frenzy (warrior skill)
"For Great Justice!"
"Shake It Off!"
Skill

/

Healing Surge
Frenzy (warrior skill)
"For Great Justice!"
"Shake It Off!"
Skill

Thief

True
Dancing Blade
Flanking Strike
Dancing Dagger
Cloak and Dagger
Withdraw
Scorpion Wire
Roll for Initiative
Hide in Shadows
Skill

/

Body Shot
Leg Shot
Shadow Strike
Dancing Dagger
Cloak and Dagger
Withdraw
Scorpion Wire
Roll for Initiative
Hide in Shadows
Skill

Elementalist

Water Blast
Ice Shards
Water Trident
Ice Spike
Healing Rain
Ether Renewal
Energy Shield
Mist Form
Glyph of Concentration
Tornado

/

Skill
Shocking Aura
Ride the Lightning
Lightning Strike
Gale
Ether Renewal
Energy Shield
Mist Form
Glyph of Concentration
Tornado


Necromancer

Curse
Feast of Corruption
Grasping Dead
Locust Swarm
Wail of Doom
Consume Conditions
Blood Is Power
Corrupt Boon
Poison Cloud
Plaguelands

/

Necrotic Grasp
Reaper's Mark
Reaper's Touch
Chillblains
Putrid Mark
Consume Conditions
Blood Is Power
Corrupt Boon
Poison Cloud
Plaguelands

Guardian

Sword of Wrath
Flashing Blade
Zealot's Defense
Shield of Judgment
Shield of Absorption
Healing Breeze
Hammer of Wisdom
Command (hammer)
"Stand Your Ground!"
Sanctuary

/

Orb of Wrath
Smite
Chains of Light
Cleansing Flame
Zealot's Flame
Healing Breeze
Hammer of Wisdom
Command (hammer)
"Stand Your Ground!"
Sanctuary