Talk:Sorrow's Embrace (explorable)

From Guild Wars 2 Wiki
Jump to navigationJump to search

Path 1[edit]

I can see T and E golems but F..OMG. Insane! Horrendous amount of damage, way beyond our distance range! And perhaps would you consider adding second waypoint after people kill F-E-T golems so that nobody gets killed again on golems in the tunnel while running to the end boss? 21:09, 6 December 2012 The preceding unsigned comment was added by 89.69.206.180 (talk) at 20:09, 6 December 2012‎ (UTC). Added signature --Dagoh

From my experience this wasn't that bad after all, not if you have succeeded in the first part which was far worse. Our strategy was to kill them alphabetical, so E-F-T. First we followed the wiki with the luring tactic to the tunnel but there you are overwhelmed by the fire from the F golem. After this we went full offensive against E killed it, but some of us where dead so we grouped again and after this the other two were easy. (The killed golems don't respawn with an reset) --Dagoh 22:19, 18 December 2012 (UTC)
Regardless of tactical approach, the patch has influenced the path to such a degree that it can be considered imbalanced and impossible for random PuGs. This should be clearly documented on the article. This discussion page is not here to discuss any of the actual gaming experiences, though. It's a page to discuss the revisions of the article, which is currently a mess. I'm tagging it for rewrite. - Infinite - talk 20:06, 28 December 2012 (UTC)
Good call on rewrite. Assuming it's not fixed by the time I do path 1 again I will rewrite with updated patch. It's been a while and I don't remember it clearly Kojin 16:19, 4 January 2013 (UTC)
All of the dungeon and jumping puzzle walkthroughs, and most of the personal stories need to be rewritten. Should we tag all of them? Manifold User Manifold Neptune.jpg 17:28, 4 January 2013 (UTC)
That would actually be the start of something good. - Infinite - talk 19:57, 5 January 2013 (UTC)
Finished path 1 earlier today so decided to rewrite the walkthrough. I couldn't remember the exact composition of the groups up to Nokk, or the name of the skill that E-IV uses but the rest is accurate after the January 28th patch. Tasha Darke 15:40, 3 February 2013 (UTC)


Path 2[edit]

During escort are all the spawns supposed to be Elite Dredge and continue infinispawning? It seems highly ridiculuous to have all 12 be Elite AND Infinispawn. This would be enough of a hindrance with regular enemy and infispawn. The preceding unsigned comment was added by 72.178.40.56 (talk) at 20:46, 20 March 2014‎ (UTC).